December is a giant month for me. It is a time to rejoice the vacations with family and friends, shock family members with distinctive items, and attempt to reconnect with the ever-growing monstrosity that’s the remainder of me. December can be a time for me to mirror on the video games that launched all year long – particularly people who continued to reveal elevated acceptance of accessibility, in addition to push the revolutionary boundaries for future titles.
The 12 months 2024 was full of accessible video games, spanning a number of genres and developed by studios of all sizes. Because the trade’s understanding and implementation of options and fashions continues to evolve, video games are far more accessible than earlier than. And with this year-end version of Entry Designed, IGN desires to acknowledge a couple of video games for his or her accessibility excellence.
Runner-up: Dragon Age: The Veilguard
Bioware’s newest installment in its fantasy RPG collection, Dragon Age: The Veilguard, is the purest definition of normalizing and standardizing accessibility. Not solely does it present the studio’s elevated dedication to gamers with disabilities for the reason that launch of Dragon Age: Inquisition in 2014, however Veilguard’s accessibility choices additionally impressively cater for a wide range of disabilities.
Visible options resembling subtitle changes, shade blind filters, and melee risk and vary indicators enable deaf and laborious of listening to customers to course of sport info with out audio. For blind and visually impaired gamers, Veilguard’s choices present audio indicators for incoming assaults, dialogue choices, and interactive objects—all of that are important for fight, storytelling, and traversing the world. Gamers with bodily disabilities can rework the controls, change choices for mechanics like blocking, aiming and holding inputs, and even pull off QTEs and combos with fast button presses.
Veilguard’s biggest achievement of accessibility, nonetheless, comes within the type of dynamic problem. The problem just isn’t unanimous. Not solely do the principles, strategies, and which means of the problem fluctuate between studios, particular person video games, and participant experiences—most problem settings solely deal with enemy aggression, participant harm output, and participant well being. However in Veilguard, gamers with disabilities can change settings resembling enemy resistance, enemy vulnerability, time home windows for dodge and parry, enemy well being and aggression. You may even swap the participant’s demise, permitting you to remain alive regardless of how a lot harm you’re taking. Mix this with settings that enable gamers to have steady entry to beforehand realized info, have secure factors for exterior targets and objects, and the power to cease everytime you need, and gamers with disabilities are given the chance that they should course of every encounter or recuperate stamina.
Veilguard is not excellent. Some options like one-stick motion and highly effective steering techniques are lacking. Nonetheless, it nonetheless acts because the quintessential fashionable accessible expertise. The trade continues to rightfully reward video games like The Final of Us Half 2, however Veilguard reveals it is time to transfer past the notion {that a} single sport deserves all of the accolades for accessibility. As an alternative, accessibility is evolving throughout the trade, and Veilguard is considered one of this 12 months’s prime examples.
Runner-up: Botany Manor

It is a frequent false impression that accessibility can solely be achieved by firms owned by rich megacorporations like Microsoft or Sony. This perception that accessibility requires dozens of builders and untold quantities of cash continues to harm innovation. However Botany Manor, a low-budget puzzle sport, is proof that such a perception is a mistake.
Developed by Balloon Studios and printed by Whitethorn Video games, Botany Manor is a soothing puzzle-solving sport set in a stately dwelling in nineteenth century England. This style is admittedly not my favourite – I choose RPGs with motion and twists. However Botany Manor’s accessibility options and design made this sport a nice shock. For starters, it gives full mouse and keyboard or controller assist, relying in your most popular setup. It additionally gives one stick gameplay, with an possibility to vary the power to go searching. Lastly, a dash move can be provided.
That is admittedly a small collection of choices, however they’re augmented by Botany Manor’s spectacular use of complete design. There are not any closing dates for fixing the puzzles; as an alternative, gamers are allowed to take as a lot time as they should discover methods to develop particular vegetation. Moreover, the puzzles are moved to a choose variety of rooms per chapter. As an alternative of opening up your complete palace to gamers, which may really feel overwhelming, these with bodily and cognitive disabilities can preserve power figuring out that the puzzles are inside sections.
Botany Manor is much from excellent, as blind and low imaginative and prescient gamers will undoubtedly battle with out particular audio-based choices. However an indie studio that creates a sport with such targeted consideration on accessibility over complete design ought to be rewarded for its efforts. Botany Manor is proof that you do not want an enormous price range or dozens of choices to make puzzle video games accessible.
Winner: Prince of Persia: The Misplaced Crown

This 12 months’s accessibility award winner is bittersweet. Prince of Persia: The Misplaced Crown was actually groundbreaking for the Metroidvania style. Nonetheless, writer Ubisoft lately disbanded the Montpellier-based growth crew and assigned them to a number of new initiatives, which means {that a} sequel or future improvements from the studio are impossible to occur. However I am not rewarding the builders out of pity. Quite, I am rewarding the crew for creating probably the most innovatively accessible expertise of 2024.
Misplaced Crown gives customizable controls, subtitles, audio indicators for varied assaults, and a swap that mechanically thaws your character when raised from a freeze standing impact. However these choices finally pale compared to the revolutionary options of Reminiscence Shards and Guided Mode.
The Metroidvania style depends on in depth memorization and backtracking. Zones are supposed to be explored a number of instances throughout a sport, with every phase opening up new layers on repeat visits as gamers achieve new instruments or powers. Reminiscence Shards enable gamers to position a picture of a location on the world map, reminding them of hidden objects or obstacles in new paths that may solely be reached with expertise or gear which have but to be acquired. Seen a flash initially of an space that’s inaccessible? Merely place a Reminiscence Shard on the map to remind you to return again once you’ve progressed. This characteristic is rated as a sport software usually, however it’s an extremely useful gizmo for gamers of all cognitive skills.
To coincide with Reminiscence Shards, Guided Mode reveals gamers precisely the place their subsequent goal is, in addition to highlighting any upcoming obstacles alongside the best way. Mixed, these two options dramatically cut back the possibility of cognitive overload whereas nonetheless respecting the core characteristic of a Metroidvania – exploration. Whereas set guides and hints aren’t new to gaming, Metroidvania video games have all the time been dense and obscure and, in consequence, cognitively inaccessible. That’s till The Misplaced Crown got here out. This 12 months’s Prince of Persia is really a sport (and style) changer.
2024 continued the development of enhancing accessible experiences for gamers with disabilities. We’re not anticipated to comply with particular studios for accessible video games. From AAA to indie, avid gamers with disabilities are not restricted to particular genres as a consequence of accessibility choices. And whereas boundaries nonetheless exist, 2024 is indicative of rising assist from studios that constantly undertake accessibility finest practices. A couple of hiccups apart, 2024 was as achievable as ever and one other unbelievable 12 months for gamers with disabilities.
Grant Stoner is a incapacity journalist overlaying the accessibility and perspective of individuals with disabilities in video video games. When he is not writing, he is normally yelling about Pokemon or his cat, Goomba on Twitter.