Hitman World Of Assassination Review: Stealth At Its Best

My favourite second within the almost 100 hours I’ve spent with Hitman World of Assassination arrived proper across the 80-hour mark. I had been on a horrible streak in Freelancer, the sport’s roguelike mode. Sloppy in my stealth and assassination expertise, I’d taken out my goal, however was seen doing it–and I nonetheless wanted to extract. Freelancer mode generally requires messiness, a willingness to simply get the job finished by any means obligatory. That’s exhausting for somebody liable to perfectionism corresponding to myself. And I had been too messy this time. Now the guards are after me, popping off photographs as I race down the corridors of a flowery lodge in Thailand. I duck into an empty bed room to cover. The doorways burst open; the guards have adopted me. I transfer across the nook, simply out of sight.

A lone guard wanders into the room, my gun’s sights following his head as he strikes. If he sees me, I’ll want to drag the set off with haste and precision. There’s clearly no bullet-time mechanic in Hitman, however the rush of adrenaline, of needing to remain alive in order to not destroy my streak of profitable kills and maintain the superb gear I’ve discovered on this run, make each second really feel like an eternity. My gun continues to hint this guard’s head. I notice that if I pull the set off, I’ll additionally have to take care of the three guards within the adjoining room. I think about what that can appear like. A number of contingency plans run by my head as I think about the myriad methods I can escape this example, and simply how ugly issues may get if I would like to take action with weapons blazing.

The guard leaves the room. They didn’t see me. I see the remainder of the guards depart my rapid space on the map and breathe a sigh of reduction. I’ve time now to attend for the alarms to go quiet. However my disguise as a lodge employee has been compromised. I sneak into the adjoining room and seize the one guard who has but to go away, knock him out, and steal his garments. I tuck his physique out of sight and mosey onto the extraction level as I watch of us drag among the poor bastards who acquired in my manner out in physique baggage. I extract. There have been one million methods this all may’ve gone down, however on this explicit run, this was the story that the varied components of the emergent sandbox that’s Hitman informed. I return to my residence, load up one other job and put together as greatest I can, although I don’t know how the following one will prove.


© Screenshot: IOI / Claire Jackson / Kotaku

Hitman World of Assassination is an epic bundle of three single-player campaigns, a wide range of challenges each developer- and user-made strewn throughout a number of maps in its Contracts mode, and a riveting roguelike expertise known as Freelancer that goals to simulate the last word fantasy of assuming the function of the world’s most threatening murderer, with the worst members of society proper in his crosshairs.

The WoA replace adopted the discharge of 2021’s Hitman 3. The three current and wonderful campaigns from 2016 onwards are well-preserved, improved even, with tweaks made to the gameplay formulation over time. It makes for a wonderful supply of almost limitless stealth challenges utilizing Hitman’s elegantly violent interaction of sneaking, subterfuge, stalking, stabbing, suffocating, and taking pictures. The violence generally takes on a comical function (one mission had me throwing butcher knives into the skulls of guards whereas carrying a friggin’ rabbit masks), however apart from some mild sci-fi components, the fiction is grounded in a darkish actuality that mirrors our personal. It’s a world of brutal company powers, state actors with ailing intentions, and secret societies aiming to assemble a worldwide order that secures the locations of the wealthy and highly effective whereas leaving the remainder of us to be ignored or, in some circumstances, a lot worse. Agent 47 finds himself, alongside along with his handler Diana, ready to deal again some justice. A single assassination received’t itself change the world, however a continued sample that strikes worry into the hearts of those that in any other case would by no means comprehend it? Delivering that’s your function as this mysterious, red-tye-wearing man with a barcode tattoo on the again of his head.

Lethal wetwork

Hitman’s stealth is extremely satisfying, although its mechanics are barely much less subtle than what you’d discover in one thing like Splinter Cell or Metallic Gear Strong V. Your footsteps, for instance, received’t provide you with away almost as a lot as they might for a Sam Fisher. However a lot as I benefit from the problem of a extra real looking stealth sim, realism shouldn’t be at all times a prerequisite for a very good time. (Metallic Gear Strong, in any case, didn’t have enemies listening to your footsteps till Snake Eater.) In addition to, Hitman itself isn’t brief on the problem of remaining unseen, or, in Agent 47’s case, solely being seen whereas carrying another person’s garments. The sport in any other case comprises many stealth trappings you’ve seen in different video games: lockers and packing containers to cover in, tall grass to duck beneath, the chore of hiding unconscious or lifeless our bodies. In my 100 or so hours with the sport, sources like tall grass don’t really feel as simple to use as they do in, say, an Murderer’s Creed or Horizon recreation, however there’s nonetheless a well-known sample right here with their inclusion.

Agent 47 hides around a corner while wielding a silenced pistol.
© Screenshot: IOI / Claire Jackson / Kotaku

I dove into World of Assassination by beginning with the campaigns, Hitman (2016), Hitman 2, and Hitman 3. Hitman’s campaigns could make for a stable introduction, however the story-based mission construction can detract from the more-unscripted, stealth sandbox that beats on the coronary heart of this recreation. On regular difficulties, every mission will immediate you with a suggestion to observe a story thread that, whereas usually containing some very well-written and amusing story materials, can really feel a bit on rails. These eventualities, usually, depend on you altering outfits to disguise your self, so that you’re not a lot sneaking round corners as you’re committing a critical case of id theft. Moreover, when in an alerted state, Agent 47 can die fairly rapidly, so straying from that path can really feel intimidating. The narrative moments are sometimes effectively written and amusing, so it’s a very good time, simply not the sort of shadowy wetwork I are likely to gravitate to.

It may be exhausting to get out of a foul state of affairs. Hitman’s environments, sometimes, are effectively populated, usually full of civilians who’re fast to run to a guard in the event that they catch you doing one thing bizarre, or even when they spot you strolling round with a butcher knife. The locations you’re infiltrating are unassuming places for essentially the most half: a dance membership, an upscale hospital, a vogue present. And also you at all times have a goal, sometimes one who has a nefarious agenda. Even the sport’s roguelike Freelancer mode, which reuses maps from the story-based campaigns, offers you targets who observe a routine. And the more difficult missions of that mode require you to select your goal out of a gaggle of wandering suspects, in search of tells primarily based on intel you’re given at the beginning. So your job entails extra than simply moving into some well-guarded space with out drawing consideration to your self; you additionally want to seek out the fitting alternative to take motion after learning the conduct of your targets and figuring out essentially the most environment friendly, or most hilarious, technique of killing them. You’re going to want to stick to some sort of construction for your self, a routine of the way you have interaction with enemies, the way you handle your stock, the way you enter and depart rooms, and if you select to open fireplace versus working away. Improvisation is usually solely pretty much as good because the self-discipline you observe main as much as moments of uncertainty.

That, to me, is essential to what makes Hitman and plenty of different stealth video games work: It’s the enjoyment of adhering to type, of approaching conditions cautiously, with consciousness, so that you simply’re ready to reply to something with a level of competency and technique, at all times aiming to get the state of affairs beneath your management versus simply reacting to incoming motion such as you sometimes do in an ordinary shooter. Positive, Hitman’s gunplay is easy sufficient that you would be able to get into some John Wick-esque conditions, however you’re bordering on a fail state if you do (although it’s additionally extraordinarily simple to line up photographs when you can power guards right into a choke level the place they’ll’t simply flank you).

Agent 47 works his way through a crowd at a rave.
© Screenshot: IOI / Claire Jackson / Kotaku

All the time having that central goal, your goal(s), helps direct the stealth gameplay into one thing significant. You’re not simply sneaking for the joys of breaking into some place you’re not imagined to be: You could have a function, and that function isn’t a static factor that can by no means transfer. Taking part in Hitman effectively is about juggling time administration, staying hidden, staying centered, and having a willingness to use a chance that you could be not have anticipated.

And whereas the primary campaigns are satisfying (although I discovered the nuances of the plot a bit exhausting to observe, particularly throughout Hitman 2), its roguelike mode, Freelancer, is the place I’ve spent nearly all of my time and can proceed to take action. It’s a wildly compulsive forever-game that I nonetheless wrestle to place down, even after hitting a three-digit hour rely.

That mentioned, there are some ache factors price mentioning. To begin, Agent 47 is gradual. His “dash” is a jog at greatest and it feels a bit unusual generally that you would be able to’t simply guide it to the exit if you’re beneath fireplace. Having a sooner dash may actually interrupt the circulation of the sport, so I get not having it, however it nonetheless feels off. There’s additionally a bizarre subject the place when you seize an enemy whereas climbing the steps, even when you’re immediately behind them, you’ll virtually at all times get noticed by them and thus destroy a Silent Murderer run. Additionally, needing to make use of a thrown object to make noise and distract an enemy feels foolish, as if Agent 47 couldn’t whistle or knock on a wall. And lastly, you’ll in all probability make a ton of use of Agent 47’s see-through-walls “Intuition.” Not solely am I not a fan of this characteristic in fashionable stealth video games as I really feel it removes an enormous a part of the problem of preserving observe of your enemies, however it additionally coats the display in a boring grey tone that isn’t nice to take a look at. For a characteristic that will get used a lot, it may’ve used one thing with a little bit of a cooler colour. Make it blue and a bit shimmery or one thing, I dunno. Something however the monotone grey.

Review Box Image

Hitman World of Assassination

  • Again-of-the-box quote:

    “As a result of Mario ain’t gonna get it finished!”

  • Developer:

    IO Interactive

  • Sort of recreation:

    Third-person stealth motion recreation.

  • Preferred:

    Countless number of stealth challenges, participating danger/reward expertise in Freelancer.

  • Disliked

    Reliance on “Intuition” view mode, sandbox can generally be unpredictable.

  • Launch date:

    January 2023: PS5, Xbox Collection X/S, Home windows PCs (performed) June 2025: Swap 2 August 2025: iOS (in episodic type)

  • Performed:

    100 hours by the three campaigns, Freelancer, and different challenges.

To be honest, a few of these omissions, corresponding to sprinting quick or wall–knocking, would make for a really completely different recreation in the event that they had been current. Not with the ability to knock on partitions or whistle, as you may in different stealth video games, means you’ll want to work together with the sport’s merchandise sandbox extra. And never with the ability to run means there’s no get-out-of-jail-free card when you screw up. It is smart when you think about these omissions as intentional elements of the sport’s design, however when three guards are sizzling in your heels popping off photographs, it’s exhausting to not suppose, “Why the hell can’t I run?” Oh, you can also’t swim, however that’s okay.

The thrill of the Freelance way of life

Like most roguelikes, or extraction shooters for that matter, Hitman’s Freelancer mode duties you with heading into hostile territory to get a job finished and come out alive. Fail your mission and also you lose all of the candy gear you have got on you. And Hitman isn’t brief on candy gear.

Snipe2
© Screenshot: IOI / Claire Jackson / Kotaku

The general circulation works like this: You’ll select from an inventory of potential crime syndicates to go after. Every has a little bit of fictional dressing on the facet that isn’t explored a lot past an preliminary description that you simply’re going after human traffickers or organ harvesters. There’s an plain Batman high quality to the work you’re doing, and after some profitable missions, your handler will comment that your actions will make others “suppose twice earlier than turning to a lifetime of crime.”

However Agent 47 isn’t Batman and isn’t content material to simply beat up his targets. No, he kills them. And every syndicate has a sequence of challenges to tackle for every kill. These can vary from issues like solely killing targets or solely utilizing silenced weapons to incomes the Silent Murderer standing for by no means being seen throughout your run, and extra. Some challenges, like utilizing explosives, shotguns, or different loud issues, toss stealth out the window in favor of one thing a bit extra daring. I have a tendency to not do these as a lot since I desire a stealthier playstyle, however Hitman generally is a surprisingly enjoyable run-and-gun recreation as effectively, albeit one which normally exists briefly bursts as both you or your enemies are prone to go down fairly rapidly. You may as well stack some status challenges on prime, which is able to ask you to make use of particular weaponry, by no means change your swimsuit, or kill a goal in a selected manner.

Generally these duties step on one another. For instance, asking me to get a melee kill however then additionally asking that I solely get headshots on my enemies doesn’t precisely work. Every problem grants cash you may spend to buy higher gear, so it’s a bummer if you fail one, however generally it’s important to fail it if it means getting out alive and never shedding your progress. That danger of shedding progress by failing the mission, which is able to see you lose all of the gear you have got on you, implies that you’ll have to be ready to desert a problem if it’s asking an excessive amount of. That danger and reward, mixed with the shortage of the weapons makes every gun you earn really feel precious, and it performs a major function in the way you put together for every mission.

A silenced sniper rifle, or perhaps a silenced pistol, for instance, is an extremely useful gizmo. However possibly a sure degree so effectively that, when a mission takes you there, you may depart these good weapons at your hideout for when you really want them on a more difficult task. Possibly it’s sensible to save lots of them for the extra intense “showdowns,” the place it’s important to spend extra time learning the suspects to find out in the event that they’re the goal.

Agent 47 studies a potential target.
© Screenshot: IOI / Claire Jackson / Kotaku

Whereas the conduct of your customary targets in Freelance mode follows the circulation of a Hitman degree because it sometimes pans out, “showdown” missions lead as much as a–you guessed it–showdown with a syndicate chief, who can be one of some completely different suspects. You’ll study what they’re carrying, what they’re prone to do throughout their mission, and what tells will give them away, corresponding to whether or not they’re liable to allergy symptoms, prefer to smoke, or are likely to tempo nervously. It’s a enjoyable recreation of cat and mouse by which it’s important to determine who amongst the gang is your mouse.

Total, the limitless nature of this roguelike mode, full of its wholesome variety of maps and a seemingly limitless manner they can be utilized with completely different targets, weapons, and gadgets, retains the environments you’ll play time and again feeling recent. And the joys of sustaining momentum on a run, particularly as you improve your arsenal, makes for a rewarding recreation loop that may entice you for hours.


As a veteran of many stealth video games, Hitman’s endlessly unpredictable roguelike mode is what appeals to me essentially the most. It’s an expertise I can’t simply replicate elsewhere. However there are different challenges which can be positively price exploring within the World of Assassination bundle as effectively, particularly as they’ll enable you to higher study maps and techniques for staying unseen.

Arcade mode, for instance, sees you taking up “Elusive Targets,” who, upon failure, can’t be pursued once more for a number of real-world hours. A lot of them are solely out there throughout sure instances as effectively. These targets may also have particular methods they’ll have to be killed or their ranges might include distinctive constraints. Contracts mode options each preset and user-made contracts from any of the sport’s many ranges, usually with non-compulsory challenges corresponding to the necessity to use a sniper rifle or explosive machine, or to execute somebody whereas carrying a selected disguise.

I haven’t spent almost as a lot time on these modes, however they’ll function useful methods to observe very particular methods of taking part in, which is able to educate you expertise and strategies that’ll come in useful throughout any of the sport’s modes.

Agent 47 hides a pistol behind his back while standing on the street.
© Screenshot: IOI / Claire Jackson / Kotaku

Hitman World of Assassination provides up an beautiful buffet-style set of amusing and difficult stealth challenges with such an abundance as to be nearly limitless. The moment-to-moment stealth gameplay is as difficult as it’s rewarding. Agent 47 might really feel a bit stiffer and slower than somebody like Venom Snake from MGSV, however when you get used to the pacing of Hitman, it reveals itself as an interesting stealth recreation that invitations mastery over its interlocking and generally unpredictable techniques. Time spent on this recreation is about getting higher on the recreation itself, not simply unlocking and accumulating cool fits. Whether or not rising victorious or struggling defeat, taking part in the function of Agent 47 is an exhilarating and difficult expertise that may final for numerous hours.

Liam Johnson
Liam Johnson

Hi, I’m Liam Johnson, the founder and editor of Nextuo.
Technology has always been my passion, and for over 8 years I’ve been exploring the world of hot tech, mobiles, gadgets, and gaming.

At Nextuo, I share unbiased reviews, guides, and insights to help readers make smarter tech decisions. My goal is to make technology more accessible, clear, and useful for everyone.

When I’m not writing, you’ll probably find me testing the latest gadgets, discovering gaming innovations, or engaging with the global tech community.

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