Battlefield Studios on bringing squad play to the Battlefield 6 campaign, fulfilling class fantasies with missions, and whether we can expect a Warzone-like ongoing narrative

I’ve not performed everything of the Battlefield 6 single-player marketing campaign but, however I performed sufficient to have a stable guess as to what the high-level targets for it have been. It wasn’t till I bought an opportunity to talk to among the individuals behind it that my suspicions have been validated.
It’s additionally very simple to guess that among the similar individuals who get enthusiastic about enjoying the marketing campaign mode in yearly Name of Obligation releases seemingly gained’t be moved by what Battlefield 6 is providing there, and maybe that’s fantastic.
After enjoying three missions of the Battlefield 6 marketing campaign, I caught up with Emily Grace Buck, narrative design director at DICE, and Fasahat Salim, design director at Criterion. Very similar to the remainder of the sport, the single-player marketing campaign can be the results of work by varied groups underneath the Battlefield Studios banner – and DICE and Criterion are actually amongst them.
Our chat primarily centered on the narrative parts of the sport, however I used to be additionally interested by how such an enormous staff cut up throughout totally different elements of the world and totally different time zones can come collectively on this vogue to create a significant recreation like Battlefield 6.
This interview has been edited for brevity and readability.
VG247: The narrative of the marketing campaign is fairly topical. I believe it performs on some very actual fears that individuals have on the earth proper now about NATO and the state of alliances that we as soon as believed have been ironclad. Did you plan for this?
Emily Grace Buck, narrative design director, DICE: Battlefield has all the time tried to be, as a lot as potential, an especially grounded navy expertise. Once we speak about what Battlefield is, sort of in its core DNA; it’s grounded. It’s practical. It’s trying on the world by the lens of a soldier on the bottom caught in a a lot wider battle, proper?
In order we’re making an attempt to find out what the story needs to be, we have been very, very influenced by earlier Battlefield video games like Battlefield 3 and Battlefield 4. That took on the earth because it was on the time that these video games have been made. And we have tried to do this right here, too. We have executed an immense quantity of analysis into the older Battlefield video games, topical movies, documentaries, speaking to present and former service members to attempt to perceive tips on how to create a battle that’s solely fictional, however feels practical, feels believable, feels grounded, and feels actually fascinating for the participant to be experiencing in our fashionable setting. So, clearly it is set in a world that feels as practical as potential, however we’re not making an attempt to repeat something straight that is happening, while additionally making it really feel prefer it may probably be practical.
VG247: You talked about some inspirations. Are you able to title a few of them?
Emily Grace Buck, narrative design director, DICE: Completely. Like I mentioned, our largest inspirations: a few of our older titles, however we have been watching – there are such a lot of good, actually grounded navy movies and tv reveals. Now, among the ones that we had talked about beforehand that have been massive touchstones for us have been the movie Civil Conflict, the tv present Lioness. We have appeared on the tv present Gradual Horses rather a lot as properly. Mainly, something that hits that place of actuality, of trying on the people who find themselves really caught within the battle, not those who’re driving it. We additionally watched numerous documentaries and pictures from conflicts all over the world. Once more, simply to grasp what it actually feels prefer to be caught in that sort of place.

VG247: So are you able to inform me – that is extra of a logistical query – however I’m curious who’s main the marketing campaign growth. I do know Motive – and please appropriate me if I am incorrect, however I really feel like Motive is on the prime after which there’s an effort from the opposite two studios, Criterion and DICE (because the caretakers of the franchise). How does this cut up work? Is there one staff main after which individuals are contributing sure parts?
Fasahat Salim, design director, Criterion: It’s really a far broader factor than every studio takes its personal factor. We’re all sort of contributing to just about the entire undertaking, and clearly single-player multiplayer are simply two parts, there’s much more as properly on this entire bundle. We have individuals in Criterion, DICE, Motive, Ripple Impact all contributing to all of it not directly form or type.
For instance, I have been chargeable for marketing campaign missions, however I do know I am working with people who find themselves really additionally engaged on multiplayer, meta and all of those different elements. So it is such an enormous undertaking throughout the board. Inevitably, having all 4 studios come collectively and share sources, information and tech is one thing that we needed to do for one thing of this scale.
So having everybody’s experience contributing wherever it is wanted has been tremendous important for us making an attempt to get this over the road. After all there’s been a variety of information, studying and information sharing between studios. Clearly, such as you mentioned, DICE clearly have probably the most quantity of expertise with it, so how can we sort of convey that ethos of what makes Battlefield Battlefield and make it possible for all the opposite studios are making certain that that is a part of what they’re fascinated by after they’re making the content material or the stuff that they are engaged on.
However yeah, it has been a shared endeavor. We have individuals throughout the board, throughout time zones engaged on this factor. We’re all concerned in every little thing just about.
VG247: I used to be stunned by among the dialogue in among the missions. Very early on within the New York mission, there is a dialog between Lopez and Gecko, the place he’s grousing about individuals being upset there’s navy motion of their yard. Gecko principally responds that freedom typically means disagreeing with the federal government.
I assumed that was a really related line. It was extra nuanced than I anticipated in a navy shooter, and I simply wished to grasp: was this a aware option to have your characters make these related statements? Are we going to see a few of that once more in the remainder of the marketing campaign?
Emily Grace Buck, narrative design director, DICE: So sort of like I used to be talking to earlier: Battlefield has all the time tried to be a very practical recreation. Once we made the selection to set this modern, to ensure that that to really feel actually good and really feel grounded and hit that fantasy for gamers, we’ve got to convey some issues that really feel actual to our world. Our characters should really feel like they’re related to the world that they reside in, and so they’ve lived by the kind of world that we’ve got all been in.
After all they will have totally different views, and you need to see that, and you need to hear that from them. That is precisely how actual navy personnel would discuss to 1 one other as they are going right into a mission, they touch upon it, they’re serious about figuring out how everybody else that they are preventing alongside feels about it, as a result of you’ll want to know that you simply belief that particular person subsequent to you along with your very life in all of these situations.
So yeah, I believe that for gamers who’re coming in, who’re very up-to-date on the information and have executed wherever close to the quantity of analysis that we have executed on what is going on on with the world in order that we may create a very fascinating fictional setting. After all, they will see issues that they could resonate with, some issues that they could agree with, some issues that they could disagree with, some issues that may make them assume, some issues that they will ignore utterly and can simply fade into the background.
I believe a variety of the way you course of this story might be going to be primarily based on the way you come into it, however I hope that our gamers may have enjoyable. Possibly assume just a little bit and stroll away going, ‘I really feel like I had the expertise of navy personnel on the bottom in this type of scenario’ if one thing like this have been to occur, however I do not assume it could, but it surely would possibly.
VG247: I’m primarily based within the UAE, and lately there was – to illustrate navy motion – on a neighboring nation; two US allies (concerned). Once I bought into the sport, I wasn’t anticipating it to be this prescient. I might think about that the analysis that goes into it possibly gave you just a little little bit of an perception into how a possible plan of action would possibly happen.
Emily Grace Buck, narrative design director, DICE: We’re going for grounded. However yeah, most of this story was written a number of years in the past. So in the event that they’re extraordinarily near issues taking place proper now, in fact, we’re in a roundabout way referencing that. What we’re making an attempt to do is present one thing that feels grounded and like an excellent story.
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VG247: Are you engaged on a story component for multiplayer/BR? Can we count on a story component to the multiplayer modes as soon as we’re executed with the story of the marketing campaign?
Emily Grace Buck, narrative design director, DICE: Sure, sure, completely you possibly can. So the multiplayer maps and every little thing that we’re releasing for the core product of Battlefield 6 is ready in a single universe, one battle. The multiplayer maps are in among the similar normal places because the single-player maps. You will see the opposite aspect of the town or one other aspect of the city, different aspect of the mountain, for instance. Most of them happen both concurrently with the single-player marketing campaign moments, or days to weeks afterwards. Primarily, what we would like you to really feel right here is that fantasy of being that boots-on-the-ground personnel.
Between the marketing campaign and the multiplayer maps, you possibly can see totally different sides of those fronts, principally. You may really feel a lot of the time – within the marketing campaign – what it is prefer to be among the navy personnel who’re there early within the battle, or possibly even those kicking issues off. After which in multiplayer, it is extra… weeks later, issues have continued to evolve or devolve. What’s it like now?
VG247: Are we going to see any enter from these characters? Are they even gonna present up, am I gonna have the ability to play as Gecko, for instance, in multiplayer?
So Dagger 1-3 just isn’t at present within the multiplayer expertise. Nevertheless, there are characters within the multiplayer expertise who’re featured as NPCs and squad members all through the marketing campaign. So there’s a direct reference to some characters between the 2.
VG247: So, for the narrative content material for multiplayer – clearly a few of that is primarily based on what different video games have executed. CoD: Warzone, for instance, may have a cutscene that may arrange one thing, can we count on extra from Battlefield? To convey that narrative collectively? Can we count on one thing extra to go together with the brand new season launching past simply – here is a two-minute cutscene after which that is it, and we by no means hear from these individuals once more?
Emily Grace Buck, narrative design director, DICE: So once more, we’re not gonna be speaking in regards to the reside season stuff at this time, however I can inform you in context of what we’ve got within the multiplayer launch. Once more, these are sort of totally different sides of the identical biomes. So very comparable kinds of buildings and understanding.
If you happen to actually have a look at the environmental storytelling of what is gone on with this battle. Like I discussed, among the similar characters that you simply see within the marketing campaign can be playable in multiplayer as properly. Even in terms of issues like potential customisation gadgets and such, all of it ties again into that very same narrative. That this group of individuals resides by this battle collectively.

VG247: When it comes to the construction of the marketing campaign, we solely performed three missions, however the Tajikistan one is totally different as a result of it was utterly open. You may sort out the aims in any order you need.
The brand new New York mission is the spotlight for me. It just about confirmed the complete spectrum of (gameplay). There have been open-ish areas, sections the place you possibly can command your squad. There have been tight sections in there, there was a chase. So nearly prefer it’s an excellent vertical slice of what the marketing campaign can supply. I believe that mission particularly is gonna be lots of people’s favorite.
Are you able to inform me what the form of cut up is for the marketing campaign? How a lot of it’s gonna be open-ish environments versus very tight, very scripted missions?
Fasahat Salim, design director, Criterion: It is really an excellent combine. I believe Tajikistan might be probably the most open mission. In order that’s why, only for the sake of selection, I believe you bought to play that on the finish. Typically, throughout the entire marketing campaign, there is a good mixture of precisely what you simply described; that conventional Battlefield single-player marketing campaign that you simply count on to actually really feel the large motion moments, , excessive spectacle.
The factor that sort of is a constant throughline by the entire marketing campaign – together with the three missions that that you have performed – is making an attempt to offer the participant that feeling of courses, and what it means to play in numerous roles inside a squad. In every of these (missions), you are enjoying as a unique class, and that is solely intentional.
In (Gibraltar), you are enjoying as an Engineer, subsequently you are supporting the car. You’ve got bought your blowtorch. You are making an attempt to maintain the tank alive. There’s a variety of concentrate on what it means to be an engineer class. Then clearly within the New York mission, you’re very a lot entrance and heart Assault, proper?
You’ve got bought shut fight, you are going by the homes, you are taking pictures guys by partitions, they’re taking pictures again at you. Every thing is could be very a lot proper on the frontline. So you’ve got bought your shotgun, you are doing a variety of injury. There’s grenade launchers, such as you mentioned, there’s a complete spectrum of issues taking place.
After which clearly in (Tajikistan) it’s a a lot greater mission, but it surely additionally lends itself to the Recon class, which is what we’re treating because the fantasy for that mission. So that you’re enjoying with the sniper rifle, and once more, you’ve got additionally bought a drone as your gadget, so you’ve got bought an eye fixed within the sky. You should use that to recon forward.
So all of those try to offer the participant that fantasy of the totally different courses, and that is very intentional. As a result of as , Battlefield is about courses. Even while you play multiplayer, it is about fulfilling that position inside a a lot bigger battle.
For instance, you talked about squad orders. Squad orders is an enormous a part of fulfilling that squad-based fantasy. You might be part of this squad. Your squad has particular skillsets that would assist you to clear up the issue at hand, so use them. Relying on who you’re enjoying as, some squad orders will not be obtainable to you. For instance, in (Tajikistan), you are enjoying the Recon. There are no Recon squad orders while you open up the wheel. That is as a result of you are the Recon.
VG247: Do you assume some individuals will favor to have that form of solo fantasy as a substitute of the squad fantasy? I would not mistake this marketing campaign for being a part of some other shooter franchise, however I am additionally conscious that Name of Obligation and different video games are likely to concentrate on singular people as a substitute of simply having the complete squad. Do you assume some individuals would’ve wished that from Battlefield 6 and possibly aren’t followers of (the squad) component from BF4 coming again?
Emily Grace Buck, narrative design director, DICE: I believe that is precisely what we’re going for. However yeah, we have been simply making an attempt to make one of the best Battlefield marketing campaign we probably may, and Battlefield has all the time, all the time been about being one of many little guys. It is not about being within the SAS, it isn’t about being in Delta Power or Seal Workforce Six.
It is about being an enlisted soldier, making an attempt to outlive a very s**t scenario along with your mates, proper? And to get your aims executed and survive and get out. That is Battlefield. It is a cowl shooter. There are moments in our marketing campaign the place you’ve a smaller squad obtainable. There are moments the place it is all 4 of you.
So I believe there are alternatives for gamers – particularly a few of them who’re actually expert, in the event that they wanna lean into that run-and-gun fantasy – there are moments they will do it, however that is not completely core to our Battlefield DNA the best way that the squad play is. In order that’s not the primary fantasy that we have tried to offer within the single-player marketing campaign.
Battlefield 6 launches October 10 on PC, PS5, and Xbox Sequence X/S.



