An innovative 'merge' system, decisions galore, and the branch into survival horror: Bloober Team on breaking new ground in Cronos The New Dawn

An innovative ‘merge’ system, decisions galore, and the branch into survival horror: Bloober Team on breaking new ground in Cronos The New Dawn

Horror followers don’t have a grand slate of triple-A scares to sit up for in 2025, if we’re being actual. There’s no signal of Resident Evil 9, Silent Hill f is but to be given a launch date, and nicely, it’s been some time since we’ve heard something about Hideo Kojima’s OD. That mentioned, indie horror builders proceed to prevail, offering us with unforgettable experiences whereas all of us patiently rub our palms collectively and look ahead to Capcom or Konami to drip-feed us extra details about horror followers’ most beloved of collection.

Bloober Staff is one such developer. Sizzling off the success of its spectacular Silent Hill 2 Remake, the Polish studio has no intentions of slowing down, with a number of initiatives within the works – together with one other in collaboration with Silent Hill writer, Konami. What followers wish to hold their eyes peeled for within the speedy future, nevertheless, is sci-fi survival horror, Cronos: The New Daybreak.

Following the discharge of Cronos: The New Daybreak’s gameplay trailer, DON’T LET THEM MERGE, I sat down with the sport’s co-directors, Wojciech Piejko and Jacek Zięba, to seek out out extra about what to anticipate from the sport, and what units it aside from its earlier titles.

VG247: The trailer doesn’t give away an excessive amount of about Cronos’ story. From what I can collect, we’re on a mission to seek out time rifts to the previous, earlier than the apocalypse – the place we extract souls from the undead to return to the long run with us – whereas warding off merging enemies; are you able to inform me extra about what to anticipate from the plot?

Wojciech Piejko: Your data is true, and naturally, we do not wish to share an excessive amount of as a result of in horror, the much less you realize, the extra scared you might be. We do not wish to spoil the story, however we will say that it begins large.

(You will need to) survive alongside the way in which, (have) encounters with monsters, resolve puzzles, and naturally, discover the world to know extra about its inhabitants, the story, and join all of the dots. Then you might be leaping again in time, touchdown a number of days earlier than the apocalypse. With every bounce, you might be nearer to day zero.

You’ll expertise how the world (is) decaying throughout this apocalyptic occasion we’re calling The Change. And as you mentioned, your objective is to extract folks. So, after all you’ll meet the forged of the characters who stay there, and to be trustworthy, the sport is all about this.

It begins shortly, however then turns right into a extra intimate story concerning the characters, who they’re and the way all of that is linked. The factor that you do not see within the trailer is that we additionally (have) these dialogue choices within the sport. (You possibly can) select, typically, who you’ll extract. Think about you have been despatched for me, however perhaps Jacek is cooler, so perhaps you’ll extract him. Selections in all places!

Cronos New Dawn shooting monster press image
Right here be monsters. | Picture credit score: Bloober Staff

VG247: In one of many first cinematic trailers for Cronos, we see the Traveler enjoying chess with an aged girl, earlier than ultimately extracting her. Is that this an instance of one of many interactions the place we will make a alternative about who to extract within the sport?

Wojciech Piejko: Yeah, precisely. So, you discover on the finish (of the trailer) that she nods. She agrees to be extracted and the Traveler places her hand on the outdated girl. That was the extraction course of with this contraption we’re calling the Essence Harvester.

VG247: On that be aware, can we all know extra concerning the mysterious character proven on the finish of the DONT LET THEM MERGE trailer?

Jacek Zięba: How one can reply that (whereas) not spoiling stuff… he is there that will help you and to information you, since you get up slightly recent to this world. With the character, you possibly can uncover what occurred right here and the way it occurred and he can perhaps information you as a mentor or one thing.

Wojciech Piejko: Principally, he is taking good care of the Traveler’s base, so you’ll work together with him quite a bit.

VG247: Are there a number of Traveler’s you possibly can cross paths with?

Jacek Zięba: It is one thing you be taught (in) the sport, however we will spoil it slightly. Due to the time journey shenanigans, there can’t be extra jumpers (Vacationers) lively on the similar time. There’s just one diver, (as) to not mess an excessive amount of with the time.

VG247: The Merge system. Are you able to inform us extra about what this technique is and the way it innovates fight?

Jacek Zięba: It is our recipe for creating one thing recent and totally different. The entire fight (system) is constructed round it. Should you kill enemies, their our bodies will fall after which different enemies can take in them and merge to evolve into one thing stronger.

You could do every part you possibly can to not allow them to do it (merge), as a result of should you do, they’ll regain some well being and (evolve) into stronger choices. After which, in a manner, you might be again to sq. one; ‘so, I am in the midst of the struggle, however there’s an enemy right here once more, and I’ve much less ammo’. So on, so on.

This will additionally create very emergent eventualities, (relying on) the way you play the sport and should you did not discover (that) it is occurred. Even should you’re a talented participant – you play a variety of survival horrors (and) you realize what you might be doing – the merge occurs, (and) you’ll throw every part simply to cease it. That is additionally a fantastic expertise.

Wojciech Piejko: We observed, for instance, throughout playtests that persons are extra afraid of the merge than being killed, and that is nice.

As Jacek mentioned, should you let monsters merge, you’ll encounter much less monsters, however extra highly effective ones. You shouldn’t permit this to occur, as a result of the leveled up ones are actually highly effective. (Merging) can also be unlocked from the get-go, so it is not like we’re hiding one thing. Now, should you – in a manner – fail a few occasions and allow them to eat, eat, and eat, you should have a really large drawback!

Some chess being played in Cronos: The New Dawn's reveal trailer.
It is all a sport to some. | Picture credit score: Bloober Staff.

VG247: With that in thoughts, the Merge system sounds as if it’ll see some gamers having very totally different experiences in comparison with each other, and that it encourages you to struggle and burn each enemy you come throughout – effectively – slightly than making an attempt to run previous them?

Wojciech Piejko: It is a survival horror. (There’s) a variety of backtracking. The physique left behind could backfire at you if you get again. (The) different monsters will take in all of them and turn into actually highly effective. After all, you could have the instruments to cope with it – just like the flamethrower mounted on the arm of the Traveler. There’s a shot within the trailer when she burns the our bodies.

(There’s) sources, choices; ‘ought to I burn them? Or ought to I, for instance, depart this flame thrower charged to flee from the monster’s grasp?’ as a result of it additionally serves as your panic button. You’re surrounded, you shoot this burst of fireplace, create this hearth circle round you, (and) all of the monsters are burning for a few seconds. They’re principally shocked, (and) it buys you time.

But in addition (these) merge mechanics push fight into (a) extra strategic space. For instance, a lot of the weapons have these cost mechanics. You (could) discover that the Traveler typically shoots the gun usually, however typically prices (it). Cost pictures pierce by means of enemies. So, you are able to do these methods; burn a number of of them, (now) they’re dancing in fireplace. Now, align them, cost, shoot, and kill them in fast succession so nobody will merge.

Jacek Zięba: That is a grasp class!

Wojciech Piejko: (There’s additionally the) shotgun. It’s important to enhance the unfold so you possibly can have higher crowd management and kill extra monsters on the similar time.

Jacek Zięba: There’s a number of choices; fast ones throughout fights and longer ones throughout exploration and (the) story. Who ought to I take with me in case of crafting and so forth?

VG247: The sport, at a look, bears a variety of similarities to Useless Area, The Callisto Protocol, Returnal, SOMA, and video games of that ilk. What do you assume makes Cronos: The New Daybreak stand out from these video games? Why ought to gamers be enthusiastic about this?

Jacek Zięba: In gameplay, the merge is a very powerful factor. That is what makes Useless Area particular in case of (its) gameplay. It is not simply killing enemies, you might want to lower them. That is one thing that was one thing new. Okay, headshots usually are not working. I want to chop enemies, I have to see the place their limbs are, and many others.

Wojciech Piejko: And Alan Wake has this flashlight to destroy the armor!

Jacek Zięba: For us, it is the merge and the way it modifications the entire fight from what you realize from different survival horrors.

Wojciech Piejko: I believe the large distinction is that Returnal and Useless Area are taking place in house or on a unique planet (or after we are speaking concerning the Returnal, perhaps within the character’s head). Our sport is about on Earth, in Poland. We’ve created this destroyed world; for instance the apocalypse occurred within the 80s and we’re (experiencing) an alternate historical past. The world was destroyed after which the Vacationers have been created. Our know-how within the sport is extra analog, extra heavy cassette futurism, just like the Alien franchise, Star Wars and stuff. That was additionally tremendous essential.

The dialogue choices we talked about; I do know which you can additionally select some questions in Alan Wake, however right here, you possibly can have an effect on extra issues together with your dialogue choices and select totally different characters to extract and so forth.

Jacek Zięba: The merge is a very powerful gameplay sensible as a result of the entire gameplay is constructed round it, however (it’s) the mixture of how the world is created, story, character, and many others. It is also one thing – in our opinion – new and distinctive for gamers to discover. Should you love sci-fi, I believe you’ll love this sport. Should you love thriller tales, the way it all occurred and post-apocalyptic eventualities, additionally, you will adore it. Should you love survival horror, this sport is for you.

A heavily armoured man approached some sort of airborne anomaly, glowing overhead. He is holding a pistol.
Thriller and intrigue. | Picture credit score: Bloober

VG247: The way in which you speak concerning the Merge system and the choices, and the very fact we all know that extracted souls can ship haunting visions of the previous to the Traveler; might you say that the souls that the Traveler extracts are merging with them, because the monsters merge with each other?

Jacek Zięba: It is a very good concept and in a manner, we will say sure, in (regards to) symbolism and every part. In a manner, relying on which souls you are taking, you’ll be slightly little bit of a unique being.

Wojciech Piejko: You additionally encounter totally different occasions. To not spoil the story, I am going to extract Jacek. Now, once I go to his desk, I’ll see various things, for instance, and I can decipher extra. Additionally, (the) essences of individuals (come) with perks, (which means) it could have an effect on your play type.

Throughout your regular exploration (not through the jumps to the previous), it’s also possible to typically discover outdated Vacationers (which have been) killed and a few of them nonetheless have souls inside them. So, you possibly can switch them to your Traveler, however the trick is you could have solely three souls you possibly can carry at a time.

Jacek Zięba: (There’s) one other choice layer there.

VG247: With that in thoughts, is there a degree of replayability to Cronos?

Jacek Zięba: After all. The entire sport is constructed slightly like Silent Hill. While you play once more, you’ll perceive all of the stuff in another way and you’ll find new ones (essences/souls) that may, you realize, create a extra coherent concept (of) what occurred right here, who’s who, and why it is taking place. Within the case of gameplay, it is (a matter of) upgrading totally different weapons or upgrading your weapons to full potential, discovering the collectibles, but additionally selecting totally different souls that may include totally different perks.

The primary time, you play extra for the story. The second time, (you) play extra for the gameplay, choos(ing) the souls that (have) perks (which) are good in your play type. I believe this sport will be performed twice or much more to find totally different combos of weapons, perks, souls, and story.

Wojciech Piejko: You could have totally different characters they usually have totally different endings.

VG247: Bloober Staff is thought for its psychological horror video games, and now, the good Silent Hill 2 Remake. What made the studio determine to department out into sci-fi horror, and might we nonetheless count on some parts of psychological horror right here?

Wojciech Piejko: I do know that Cronos at first look seems to be like you might be this character that saves the world. The stage may be very large, and we don’t wish to spoil a lot, however we will guarantee you that there’s a actually cool psychological layer (to) the entire story if you begin to join the dots. Every little thing will begin to join, and (you’ll see) what your home is on this story.

It began large, nevertheless it narrows right down to a extra psychological story about your self. And other people trapped (in) this time journey story. The Darkish Netflix TV collection was a extremely, actually nice inspiration for us, however we reverted it. Darkish begins with this intimate story concerning the characters after which goes large, to the destroyed world, again in time.

You additionally ask about why a sci-fi story? Again within the day, we already knew that our second group (we’ve two core groups) was cooking the Silent Hill 2 Remake. We wish to make one thing totally different, however to not overlap with this sport, to not make one other ‘extra grounded’ horror. So we have been extra, ‘okay, let’s do a extra motion oriented sport. Let’s say we’re nearer to Resident Evil than to Silent Hill when it comes to gameplay.’

Jacek Zięba: It was our dream to create a survival horror sport. We’re survival horror hardcore gamers, so in a manner, Cronos is our love letter to the style. A whole lot of you’ll really feel (that) ‘that is extra like Resident Evil 2, or Resident Evil 3 or 4, or perhaps this extra like Useless Area. Oh, this degree is extra like Darkish Souls!’

That is attention-grabbing. It (pushes us) additional than psychological horror with fragile characters. Let’s play as a succesful character, however in a really (wild) world that can provide you extra motion and a unique expertise. On the similar time, (we’d like) to be true to our roots and never overlook about psychological horror.


All in all, it’s nice to see Bloober Staff making use of its storytelling abilities to one thing new and extra action-oriented, and right here’s hoping that the developer continues going from power to power with Cronos: The New Daybreak.

Cronos: The New Daybreak is predicted to launch throughout 2025, however there’s no concrete launch date simply but.

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