Hell Clock Update 1.1 Detailed

Brazilian indie studio Rogue Snail has shared the small print for at the moment’s 1.1 launch of its roguelike ARPG Hell Clock. Titled “Clockmaker’s Instruments”, the replace introduces crafting mechanics, rebalances injury scaling and protection, and provides a lot of high quality of life enhancements.
Rogue Snail offered the next replace notes:
- Introducing Crafting – Instruments now drop from enemies throughout runs, and these crafting supplies can be utilized within the Reliquary to vary the results of Relics, Imbue them with new powers, or threat Corrupting them for even larger rewards. Extra particulars right here.
- Main Rebalance – Modifications to Protection and Injury scaling for each gamers and monsters, Conviction and Evasion reworks, and plenty of extra tweaks to make the sport extra enjoyable and various throughout the board.
- Higher Boss Fights – All Bosses and Distinctive enemies now have rebalanced well being and have the Curse system, making them much less bullet sponges and far more deadly.
- Even Extra Construct Selection – A product of the crafting system and modifications to wreck scaling, many extra builds at the moment are far more viable.
- High quality of Life Enhancements – The Reliquary now consists of choices to filter Relics and save Loadouts. Blessed Gear may also now be saved in a stash and saved as Loadouts. Plus far more.
Gameplay
- Added “Clockmaker’s Instruments” crafting system to the sport. There are 9 totally different currencies, and a few will begin dropping from the center of the Act 1 marketing campaign. Verify our devoted Crafting weblog submit for in-depth details about this
- Monster Life and Injury scaling modified throughout the board. That is an general lower in monster Life and Injury scaling throughout your complete recreation
- Conviction Reworked: It now has a Max worth decided by your Mana. “Conviction Acquire” stat changed by “Max Conviction”. Decay is now drastically decreased, and it decays even much less as your present worth will get additional away out of your Max worth
- Evasion Reworked: you’ll be able to now not Evade space results. Mainly any floor results and any assault within the recreation which has a floor indicator, in addition to secondary space results from assaults (such because the Headcutter’s floor slam) are now not attainable to Evade
- Boss injury has been decreased throughout the board, however all Bosses now have the “Curse” mechanic. Getting hit by Boss assaults will inflict stacks of “Curse” that can final via the whole thing of the combat. Every stack of Curse makes you are taking extra injury from assaults. The Jailer mini-boss is the one exception and can’t inflict “Curse”.
- “Second Wind” has been modified in endgame. As an alternative of paying 1 level for 100% loss of life safety (as in Marketing campaign), the Oblivion Bell and Infernal Bell variations now give 25% likelihood to set off per level. This implies Second Wind now prices 4 factors as a substitute of 1 in endgame.
- “Clock Seconds” drops at the moment are dynamically adjusted based mostly on how a lot time you’ve remaining. Much less time on the Hell Clock will increase the probabilities of acquiring Time drops (as much as 300%).
- Base Essential Likelihood decreased from 5% to 4%
- Base Ignite injury elevated from 60% to 85%
- Base Ignite length elevated from 5 to six
- Bleed likelihood scaling with enemy Life decreased by 50% (enemies having giant Present Life swimming pools relative to hit injury now impacts the Bleed likelihood 50% lower than earlier than)
- Bleed likelihood now has a discount ground of 10%. Which means that regardless of how a lot Life your goal has, your likelihood to bleed on hit won’t ever be lower than 10% of your listed Bleed Likelihood. (i.e. when you character sheet says you’ve 50% Bleed Likelihood, it could actually by no means be decreased to lower than 5%)
- Blighted assault velocity discount decreased from 20% to eight%
- Participant beginning base injury elevated from 100 to 180
- Life Drain results now depend as taking injury for the needs of gaining Vigor Stacks
- *For instance, in case your Talent shoots 3 projectiles and you’ve got +60% Projectile Quantity, it can at all times shoot 4 projectiles and have an 80% likelihood of capturing a fifth one on every use
- Relics now yield extra Soulstones when Recycled based mostly on their Tier and on what number of affixes they’ve
- Act 2 (in all difficulties and recreation modes) now has roughly +25% Soulstones gained, +10% Relic drops and +15% Foreign money drops
- Act 3 (in all difficulties and recreation modes) now has roughly +50% Soulstones gained, +20% Relic drops and +30% Foreign money drops
- Lowered bonus likelihood to search out Potions when in low amount by 25%
- Reminiscence Degree’s development curve has been modified to accommodate the modifications within the Soulstone economic system (usually it can take a bit extra Soulstones to achieve larger Ranges than it did earlier than this patch, nevertheless it ought to take about the identical play time because of the elevated Soulstone good points)
- Infernal Bell (Ascension) can now solely attain a most Talent Degree of seven (down from 8), to accommodate for the brand new +Talent Degree gadgets.
- Minor Mana Nodes in Oblivion Bell and Infernal Bell decreased from 75 to 50
- Enemy Obstacles at the moment are thought-about additional Life for the needs of calculating Ailment thresholds
- Enemies with Obstacles are now not proof against Illnesses
- Ignite and Bleed injury now bypass Obstacles and deal injury straight to enemy Life
- Enemy Barrier values elevated throughout the board in endgame
- Gamers’ default Loot Pickup Vary elevated from 5 to six
- All Summon Injury affixes on Relics and Talent Bushes elevated by 40% throughout the board
High quality of Life
- New Function: “Demise Recap” – now you can see the injury breakdown from the final 5 hits you took earlier than dying
- New Function: The “Blessed Stash” now shops your Blessed Gear on the town!
- New Function: Added Loadouts to Relics
- New Function: Added Loadouts to Gear
- New Function: Added a “Search” perform to the Reliquary and Stash
- New Choices added to customise the way you wish to deal with your Blessed Gear pickups
- Blessed Gear pop-up window now has safety in opposition to unintended clicks
- New Merchandise Drop labels added to make it simpler to see what you’re getting
- Added new Relic artwork to characterize every Tier
- Improved the visuals of Relic rarities
- Prayer of Vengeance’s tooltip now shows correct and up-to-date values of Crit Likelihood and Crit Injury, individually
- Now you can skip the splash screens on the recreation startup
- Capped Resistances now present the uncapped values in parenthesis
- “Extra Injury” affixes renamed to “Bonus Injury” for readability, and tooltip explanations improved as nicely
- Righteous Blade injury and scaling data now dynamically added to Prayer of Well being’s tooltip
- Added new visuals and sound for merchandise drops, together with the brand new Instruments foreign money drop
- Improved the sound of casting the Previous Bell
- Improved the visible readability of Ignite – it’s now method simpler to inform when an enemy has been Ignited
- Added the next settings to the Choices menu:
- Low Life HUD Suggestions
- Injury HUD Suggestions
- Restore Life on Degree Up
- Restore Mana on Degree Up
- Use Potion on Full Pickup
World Tiers
- Abyss and Oblivion fully rebalanced to offer a considerably larger problem
- Added new World Tier: Void. It incorporates no Constellation factors and can function non permanent “pinnacle problem” in your builds till Infinite Nightmares is launched
- Added the next results to Abyss World Tier: -20% Evasion, Endurance and Anti Magic; -20% Expertise Acquire; +40% Crafting Instruments Drop Price;
Expertise
- Primary Assault now helps Talent Degree scaling
- Bombardment Base Injury elevated from 1.0 to 1.45
- Closed Physique Conviction Acquire from Max Mana decreased from 100%-290% to 40%-104%
- Closed Physique base cooldown elevated from 15 to 30
- Closed Physique cooldown scaling with Talent Ranges decreased to match the achieve on Conviction
- Closed Physique Retaliation base injury elevated from 100% to 250%
- Closed Physique Retaliation Aura base length elevated from 5 to 10
- Closed Physique larger Talent Ranges now additionally improve the length of the Retaliation Aura proportionally
- Closed Physique cooldown time scaling with Talent Degree decreased by 50%
- Double Knives base injury decreased from 0.75 to 0.55
- Double Knives injury scaling with Talent Degree elevated from 0.225 to 0.375
- Holy Rosary base injury elevated from 1 to 1.2
- Holy Rosary projectiles now pierce as much as 3 enemies by default
- Holy Rosary base Mana value decreased from 180 to 170
- Holy Rosary base projectile length decreased from 3.8 to three.1
- Holy Rosary base injury elevated from 0.45 to 0.6
- Judgement Ailment Length International Buff elevated from 3% to 4% per Rank
- Judgment now has as a 9-second Base Cooldown
- Judgement minimal cooldown elevated from 0.2 to 0.3
- Judgment Mana value decreased from 300 to 210
- Judgment base Resistances discount decreased from 0.4 to 0.2
- Judgment added impact: enemies affected by Judgement take 20% further Ignite and Bleed injury
- Matadeira base injury elevated from 2.4 to three.0
- Matadeira base cooldown elevated from 5 to six seconds
- Matadeira injury scaling with Talent Ranges elevated from 1.0 to 1.5
- Passage base cooldown elevated from 3.5 to 4.8
- Phantom Marksmen base injury elevated from 0.8 to 1.3
- Phantom Marksmen base cooldown elevated from 0.5 to 1.5
- Phantom Marksmen min cooldown elevated from 0.16 to 0.3
- Phantom Marksmen Mana value decreased from 350 to 145
- Phantom Marksmen International Buff synergy is now “+2.2% Injury(x) per Rank”
- Phantom Marksmen per-shot injury now scales linearly with Projectile Quantity
- Phantom Marksmen base vary elevated from 15 to 22
- Prayer of Well being base regen scaling decreased from 4%-9% to three%-5.5%
- Prayer of Vengeance base crit values decreased to be in step with the brand new world rebalance, new base crit likelihood and crit injury bonus is eighteen%
- Reflexes Reworked: it’s now known as “Spectral Knives”. The talent is now at all times energetic. The energetic impact immediately regenerates all Spectral Knives and offers a buff that provides +20% injury, assault velocity and regen velocity to the Spectral Knives for five seconds. Spectral Knives now have double the Likelihood to Bleed naturally.
- Reflexes (Spectral Knives) base injury decreased from 0.75 to 0.5
- Reflexes (Spectral Knives) base throw velocity elevated from 0.3 interval to 0.2 interval
- Reflexes (Spectral Knives) injury scaling with Talent Ranges elevated from 0.375 to 0.45
- Reflexes (Spectral Knives) base cooldown elevated from 8 to 11
- Reflexes (Spectral Knives) now has the “Spell” tag
- Repeater base injury elevated from 0.66 to 0.8
- Summon Brute International Buff per Rank now offers +2%(+) for each Life and Mana
- Summon Brute base Life elevated from 6000 to 12000
- Summon Brute Life achieve per Talent Degree elevated from 30% to 40%
- Summon Brute base injury elevated from 1.0 to three.0
- Cut up Shot base injury elevated from 0.6 to 0.8
- The Previous Bell base cooldown elevated from 0.5 to 1.3
- The Previous Bell base injury elevated from 2.5 to 4
- The Previous Bell injury scaling per Talent Degree decreased from 0.3 to 0.25
- Veil of Quills base injury elevated from 0.6 to 0.7
- Veil of Quills base Mana value decreased from 200 to 175
- Veil of Quills Wither Buildup Price International Buff decreased from 1.5% to 0.5% per Rank
Blessings
- Lowered Structure III Life on Kill from 1.5% to 0.75%
- Lowered Structure IV Life on Hit from 3% to 1.5%
- Elevated Structure IV Life to Melee Injury conversion from 2.5% to 7%. Max injury bonus from this conversion is now 500
- Structure IV Life Leech elevated from 1% to five%
- Elevated Spirit IV Mana transformed to Spell Injury from 2% to 7%. Max injury bonus from this conversion is now 500
- Bombardment’s Magic Rarity “Length” Blessing of Proficiency eliminated
- Summon the Guard’s “Assault Velocity” Blessing of Proficiency decreased by about 45%
- Judgement Blessing of Proficiency “Depth” scaling decreased from 10%-80% to 10%-40%
- Northerner’s Belt Activation Cooldown Blessing of Proficiency eliminated
- Feathered Dagger’s Projectile Length Blessing of Proficiency eliminated
- Blessing of Alacrity II – Evasion decreased from 10% to six%
- Blessing of Alacrity III – Evasion decreased from 15% to 9%
- Blessing of Spirit IV – Present Mana to Spell Injury ratio decreased from 7% to six.66%
- Blessing of Pressure III – Ignite Injury elevated from 30% to 50%
Relics
- Relics can now typically drop already “Imbued” with one Imbued implicit
- Relics can now not often drop already “Corrupted”, at all times rolling with one Corrupted implicit (there’s additionally a small likelihood for Relics to drop each Imbued AND Corrupted)
- Grand Relics (4×1) and Exalted Relics (2×2) now roll “Main” variations of +Injury% affixes, which have elevated values
- Because of the modifications within the Soul Stone economic system, Relic Improve prices have been elevated from Rank 3 onwards by 20-30%
- Added a brand new Uncommon Affix: “Cut up Shot’s Mana value decreased”. Might be crafted on Small Relics.
- Added a brand new Uncommon Affix: “Improve Anti-Magic, scale back Max Life”. Might be crafted on Giant Relics.
- Lowered “Life on Kill” and “Mana on Kill” affixes by about 50% throughout the board
- “Likelihood to Apply Ignite” affixes elevated by about 25%
- “Ignite Injury” affixes elevated by about 25%
- Essential Likelihood affixes decreased by about 50% throughout the board
- Essential Injury affixes decreased by about 30% throughout the board
- Elemental Resistance affixes decreased by about 50% throughout the board
- Bodily Resistance affix is now 2 occasions rarer to roll in each Relic
- Bodily Resistance affixes decreased by about 50% throughout the board
- Mana Regen affix scaling decreased from 1.1-1.3 to 1.08-1.24
- Mana Regen affix improve scaling modified to customized scaling (that is an general discount in scaling)
- Life on Kill and Mana on Kill can now not be rolled in small (1×1) Relics
- Life on Kill and Mana on Kill at the moment are 3 occasions rarer to roll in each Relic
- Assault Velocity affix on small (1×1) Relics is now 4 occasions rarer
- Likelihood to Bleed and Likelihood to Ignite affixes on small (1×1) Relics at the moment are 2 occasions rarer
- Uncommon affix “Potion provides Elemental Resistance” decreased from 10%-50% to 10%-30%
- Uncommon affix “Potion provides Bodily Resistance” decreased from 10%-35% to eight%-18%
- Uncommon affix “All Resistances” decreased from 8%-20% to 4%-10%
- Uncommon Bleed Likelihood affix modified from multiplicative additive to flat, new scaling from 4%-12%
- Uncommon affix “Projectile Quantity” modified from Multiplicative Additive to Flat
- Uncommon affix “Projectile Quantity” decreased from 10%-50% to 10%-30%
- Uncommon affix “Evasion on hit with Marksman abilities” bonus decreased from 10-35% to 10-25%
- Uncommon affix “Take much less injury from Shut Enemies” scaling decreased from 5%-15% to three%-7%
- Uncommon Affix “Transfer Velocity when affected by a Prayer” scaling decreased from 7.5%-17% to five%-9%
- Uncommon Affix “Bleed Likelihood” modified to “Bleed Injury”
- Uncommon Affix “Essential Hits With Melee Expertise will Leech Life” drastically decreased
Uniques
- (New Distinctive) Added new Distinctive to Act 2: Tiriri’s Legislation (Exalted): Acquire Ignite injury. Killing Ignited monsters will make their loot at all times appeal to to you, with no vary limitations.
- (New Distinctive) Added new Distinctive to Act 1: Labaredas (Grand): Everytime you Ignite an enemy, achieve a stack of Labaredas. For every stack of Labaredas, Cut up Shot good points Projectile Quantity. Cut up Shot base injury is decreased.
- (New Distinctive) Added new Distinctive to Act 2: Headless Doll (Giant): Acquire Summon Injury for every Summon you’ve energetic.
- Ancestral Reminiscence added impact: “Converts Feitor’s Lash to Bodily”.
- Ashes of Mourning base cooldown discount elevated from 2%-6% to 4%-10%
- Barbed Wire reworked to “Lasso at all times applies Bleed. International Bleed Length elevated by X%(+).”
- Banner of Religion scaling modified to 2.5%-4%
- Bead Necklace steps elevated from 10-20 to 16-32
- Bloodied Doll scaling modified from 4%-9% to six.5%-8.5%
- Bloodied Doll modified from base additive to Spell Injury additive
- Blue Calcite reworked to “Reflexes is transformed to Lighting and offers +X%(x) injury.”
- Blunderbuss Injury Scaling modified from 120%-160% to 140%-160%
- Blunderbuss injury multiplier per projectile decreased from 150%-210% to 120%-160%
- Blunderbuss added impact: “Pierces 2 further enemies”
- Bundle of Syringes injury bonus scaling decreased from 1.075-1.21 to 1.05-1.15
- Burning Shackles reworked: Lash hits on Ignited monsters devour Ignite to deal X% of all pending Ignite injury as a Hearth hit.
- Caatinga Hunters bonus per stack decreased from 0.06 to 0.03
- Demise Notary modified to: “Enemies affected by Sluggish Time turn out to be Uncovered (take +30%(x) injury from all sources). Sluggish Time Length is decreased by X%(x)”
- Demise Notary’s “Uncovered” impact elevated from 20% to 30%
- Delicate Rosary mana restoration considerably decreased to be in step with the Reflexes rework
- Disorientation Life-to-Injury scaling elevated from 35%-80% to 280%-400%
- Power Field injury scaling elevated from 80%-220% to 180%-300%
- Feathered Dagger now pierces a most of three enemies. Injury misplaced per every pierce decreased from 70-50% to 40-25%
- Remaining Reckoning injury scaling elevated from 1000%-3000% to 5000-15000%
- Garrisson Provides Projectile Quantity modified from Multiplicative to Flat
- Holy Water Life-to-Conviction conversion decreased from 350%-620% to 180%-300%
- Final Prayer base explosion injury scaling considerably elevated to 300%-500%
- Final Prayer base explosion radius elevated by 80%
- Mark of the Vulture explosion now requires 12 stacks as a substitute of seven
- Peace and Quiet reworked: “Casting Passage provides you X%-X% of your Max Conviction if there’s an enemy Close to you”
- Poem By no means Recited now not reduces the length on Sluggish Time
- Powderbag injury scaling decreased from 160%-310% to 160%-260%
- Righteous Blade base Life degen decreased from 0.15 to 0.05
- Righteous Blade injury space now has the “Space of Impact” Talent tag
- Righteous Blade injury now scales with the Talent Degree of Prayer of Well being
- Righteous Blade life degen now scales with the Talent Degree of Prayer of Well being
- Saviour’s Defend injury discount scaling decreased from 10%-25% to 10%-15%
- Silver Bullets now add Lightning injury as a substitute of Bodily, and the added injury is now multiplied by the triggering talent’s Injury%
- Silver Bullets now drain 10% of present Conviction when used
- Silver Bullets injury scaling is now mounted at 10% of present Conviction. New roll is a flat injury restrict from 150-300
- Silver Bullets can now be utilized by eligible Summons. It makes use of your Conviction worth, however doesn’t drain your Conviction when Summons use it.
- Cranium of the Vulture reworked: It’s now a 2×1 Relic (if in case you have the unique 1×1 Relic, treasure it, as a result of nobody will be capable to ever drop it after 1.1 releases). New impact is: “Shadow Sprint hits on Bleeding monsters deal X% of all pending Bleed injury as a small Bodily explosion. Consumes all Bleed stacks on the monster.”
- Spearhead Rework: modified to “Cut up Shot pierces 2 further enemies. Acquire +X%(x) injury per pierce”
- Spiked Chains injury discount scaling decreased from 5%-20% to five%-15%
- Stolen Weapons base injury scaling decreased from 20-44% to 18%-26%
- Tempest Transfer-Velocity-to-Injury scaling elevated from 8%-34% to 10%-40%
- Tempest Electrical Wave injury elevated from 20% to 30%
- The Sacrificed now lets you forged The Previous Bell even when you do not have sufficient Life
- The Sacrificed Life Drain decreased from 20% to 7%
- The Sacrificed injury bonus is now mounted at 7% of Max Life. New roll is a flat injury restrict from 120-230
- Toll of the Useless cooldown penalty decreased from 3 seconds to 1 second
- Toll of the Useless now summons a most of 4 spirits
- Unshakable Religion now scales with Present Mana as a substitute of Most Mana
- Unshakable Religion injury bonus is now mounted at 7% of present Mana. New roll is a flat injury restrict from 120-230
- Voice of Conflict modified to Multiplicative as a substitute of Multiplicative Additive
- Voice of Conflict base injury bonus scaling decreased from 30%-80% to fifteen%-40%
- Wheel of Demise Life drain scaling decreased from 10%-5% to five%-2.5%
- Employee’s Instruments rework: now not scales with Summon injury, Holy Rosary projectiles most Pierce is 1.
Gear
- Added a brand new Blessed Armor archetype with Life + Mana Defend
- Evasion scaling from Blessed Armor decreased from 7.5%-30% to 7.5%-25%
- Evasion scaling from Blessed Headgear decreased from 3%-15% to three%-10%
- Evasion scaling from Blessed Shoulder decreased from 5%-22% to 4%-11%
- Blessed Weapon base injury decreased by 20% throughout the board
- Lowered Elemental Resistance affixes on Blessed Gear by about 30% throughout the board
- Blessed Rings (Left) can now roll with “Likelihood to Bleed” as a substitute of “Likelihood to Apply Illnesses”
- Blessed Weapons of tier 5 and above now roll “Bleed Injury” and “Ignite Injury” as separate variants as a substitute of pure “Ailment Injury”
Monsters
- Electrical Beetle base injury decreased from 48 to 40
- Electrical Beetle Mini base injury decreased from 40 to 32
- Lowered Loot Goblin Life scaling in Veteran issue
- Matriarch
- Elevated linear projectile velocity
- Lowered anticipation time for Unburrow Explosion by half
- Elevated Unburrow explosion arched projectile velocity
- Lowered anticipation time for arched projectiles
- Elevated Unburrow animation velocity
- Space injury decreased by 50% on all assaults
- Wraith
- Summon: Cooldown decreased from 20s to 15s, and the Wraith can summon minions on the very begin of the battle
- Soul Arrow Burst: Projectile depend elevated from 5 to a random worth between 5 and seven.
- Small Homing Projectiles: Elevated fireplace charge and added motion noise to projectiles.
- Now may also assault with a number of small projectiles after teleporting
- Small projectiles now apply 4 Curse Stacks per hit (was 8)
- Soul Arrow hitbox measurement elevated from 0.5 → 0.6
- Machinist
- Elevated Tendril assault animation velocity by 20%
- Tendril assaults now hit you extra persistently at shut vary
- Added a secondary tendril assault to counter “hugging” technique
- Tendril Expertise: Lowered anticipation time for many tendril skills
- Added a extra harmful Tendril assault combo to the assault pool
- Overload: interval between explosions decreased from 0.5s to 0.25s
- Battle digicam angle is now diagonal for higher visibility
- Urubu’s Dive Assault: Elevated radius and decreased anticipation time, drastically lowering its invulnerability part
- Modified Tamarindo’s shadow clones injury from Bodily to Lightning
- Modified Physician’s Lackey Floor Stomp injury from Bodily to Hearth
- Lowered Physician’s Lackey Floor Stomp injury by 50%
- Starved Beast space injury decreased by 50% on all assaults
- Starved Beast
- Lowered injury of space assaults by 50%
- Lowered soar assault hitscan radius from 4 → 3.5
- Eliminated idle delay after the second Plague Bomb projectile
- Plague Bomb projectiles now apply Curse Stacks
- Plague Bomb projectiles now not deal injury after the boss dies
- Common Vulture elevated takeoff and touchdown velocity, now fires a ranged homing assault with two projectiles
Drops
- International likelihood of Magic Relic drops decreased from 0.32 to 0.21
- International likelihood of Uncommon Relic drops decreased from 0.18 to 0.11
- Relics have a 9% likelihood to drop already Imbued
- Relics have a 4% likelihood to drop already Corrupted
- Eliminated “The Sacrificed” from the Service provider drop desk in Act 1
- Elevated the drop charges for early recreation build-defining Uniques within the Act 1 Service provider: Blunderbuss, Spearhead, Molten Relic, Tempest, Unshakable Religion
- Act 1 Relics at the moment are considerably extra prone to drop as Tier 2 Relics in Act 2 (however the Act 2 Relics are nonetheless extra widespread)
Constellations
- Made 8 new Constellations out there: Boitatá, Caipora, Ceuci Star-Mom, Irôko, Nanã, Ossain, Xangô, Yaci Yateré.
- Oxumaré’s “By no means-Ending Cycle” now recovers 18% of energetic cooldowns OR 1 second (whichever is lowest)
- Oxumaré’s “Spell Transformation” textual content mounted to accurately characterize what the Constellation does: achieve Multiplicative Additive injury per Agility Orb (not multiplicative per Energy Orb, because it wrongly said earlier than).
- Oxumaré Spell Transformation injury bonus decreased from 10% to 7.5%
- Oxumaré Projectile Transformation injury bonus decreased from 10% to 7.5%
- Oxóssi Constellation Crit Likelihood node modified from Multiplicative to a flat +4% bonus
- Oxóssi Constellation Talent Velocity nodes modified from multiplicative to flat
- Oxóssi flat crit injury node decreased from 20% to 12%
- Oxóssi Talent Velocity nodes decreased from 10% to five%
- Oxóssi’s “Arrows of Oxóssi” now offers +30% Projectile Quantity per Agility Orb
- Little one of Ogum length elevated from 2 seconds per stack to 4 seconds per stack
- St. Expeditus Constellation “Fast Sagacity” Evasion node decreased from +20% to +15%
- Tupã’s Energy Orbs base mana regen decreased from 1% to 0.5%
- Caupé Essential Hit Injury nodes decreased from 15% to 7.5%
- Caupé’s “Essential Injury per Agility orb” node pink
- Oxum’s Reward node decreased from +15%(x) to +10%(+)
- Expeditus’ Evasion node decreased from 20% to 12%
- Ossain Bodily Resistance nodes elevated from 2% to 4%
- Guaraci’s capstone “The Solar” injury now scales with Lasso’s Talent Degree
Fixes
- Fastened a difficulty the place “Elemental Injury” bonuses weren’t correctly exhibiting up on the Character Sheet
- Fastened a difficulty the place extra Cursed Shrines than supposed would spawn in Act 3 (every Act ought to have solely 4 Cursed Shrines in whole)
- Fastened Holy Water Improve scaling utilizing the flawed scaling multiplier
- Fastened a difficulty with Phantom Marksmen not receiving Marksman bonuses accurately (reminiscent of projectile quantity, Powder Bag triggers, and so on.)
- Fastened a difficulty with Garrison Provides the place the injury discount was being utilized with the flawed operation
- Fastened a difficulty the place the Prayer of Vengeance tooltip would show the bonus as “flat” as a substitute of “multiplicative additive”, resulting in confusion
- Fastened a difficulty the place Feitor’s Lash Essential Injury blessing was truly decreasing the injury as a substitute of accelerating it
- Fastened a difficulty the place Uncommon affix “Evasion on hit with Marksman abilities” would use the flawed scaling configuration
- Fastened a difficulty the place Unshakable Religion Distinctive was not scaling with the Talent Injury when changing Mana to The Previous Bell injury
- Fastened a difficulty the place the Spirit IV and Structure IV conversion blessings weren’t scaling with Talent Injury
- Fastened a difficulty the place Written Guarantees would roll with one much less affix than it ought to
- Fastened a difficulty the place Cranium of the Vulture wouldn’t correctly scale with a number of Bleed stacks
- Fastened a difficulty the place Feitor’s Lash hit detection can be inconsistent at some angles and/or goal distance
- Fastened a difficulty the place some Uniques wouldn’t spawn in endgame outlets
- Fastened a difficulty the place typically Phantom Marksmen or the Echo from Feitor’s Lash would begin transferring round



