Hell Clock Update 1.1 Detailed

Brazilian indie studio Rogue Snail has shared the small print for at the moment’s 1.1 launch of its roguelike ARPG Hell Clock. Titled “Clockmaker’s Instruments”, the replace introduces crafting mechanics, rebalances injury scaling and protection, and provides a lot of high quality of life enhancements.

Rogue Snail offered the next replace notes:

  • Introducing Crafting – Instruments now drop from enemies throughout runs, and these crafting supplies can be utilized within the Reliquary to vary the results of Relics, Imbue them with new powers, or threat Corrupting them for even larger rewards. Extra particulars right here.
  • Main Rebalance – Modifications to Protection and Injury scaling for each gamers and monsters, Conviction and Evasion reworks, and plenty of extra tweaks to make the sport extra enjoyable and various throughout the board.
  • Higher Boss Fights – All Bosses and Distinctive enemies now have rebalanced well being and have the Curse system, making them much less bullet sponges and far more deadly.
  • Even Extra Construct Selection – A product of the crafting system and modifications to wreck scaling, many extra builds at the moment are far more viable.
  • High quality of Life Enhancements – The Reliquary now consists of choices to filter Relics and save Loadouts. Blessed Gear may also now be saved in a stash and saved as Loadouts. Plus far more.

Gameplay

  • Added “Clockmaker’s Instruments” crafting system to the sport. There are 9 totally different currencies, and a few will begin dropping from the center of the Act 1 marketing campaign. Verify our devoted Crafting weblog submit for in-depth details about this
  • Monster Life and Injury scaling modified throughout the board. That is an general lower in monster Life and Injury scaling throughout your complete recreation
  • Conviction Reworked: It now has a Max worth decided by your Mana. “Conviction Acquire” stat changed by “Max Conviction”. Decay is now drastically decreased, and it decays even much less as your present worth will get additional away out of your Max worth
  • Evasion Reworked: you’ll be able to now not Evade space results. Mainly any floor results and any assault within the recreation which has a floor indicator, in addition to secondary space results from assaults (such because the Headcutter’s floor slam) are now not attainable to Evade
  • Boss injury has been decreased throughout the board, however all Bosses now have the “Curse” mechanic. Getting hit by Boss assaults will inflict stacks of “Curse” that can final via the whole thing of the combat. Every stack of Curse makes you are taking extra injury from assaults. The Jailer mini-boss is the one exception and can’t inflict “Curse”.
  • “Second Wind” has been modified in endgame. As an alternative of paying 1 level for 100% loss of life safety (as in Marketing campaign), the Oblivion Bell and Infernal Bell variations now give 25% likelihood to set off per level. This implies Second Wind now prices 4 factors as a substitute of 1 in endgame.
  • “Clock Seconds” drops at the moment are dynamically adjusted based mostly on how a lot time you’ve remaining. Much less time on the Hell Clock will increase the probabilities of acquiring Time drops (as much as 300%).
  • Base Essential Likelihood decreased from 5% to 4%
  • Base Ignite injury elevated from 60% to 85%
  • Base Ignite length elevated from 5 to six
  • Bleed likelihood scaling with enemy Life decreased by 50% (enemies having giant Present Life swimming pools relative to hit injury now impacts the Bleed likelihood 50% lower than earlier than)
  • Bleed likelihood now has a discount ground of 10%. Which means that regardless of how a lot Life your goal has, your likelihood to bleed on hit won’t ever be lower than 10% of your listed Bleed Likelihood. (i.e. when you character sheet says you’ve 50% Bleed Likelihood, it could actually by no means be decreased to lower than 5%)
  • Blighted assault velocity discount decreased from 20% to eight%
  • Participant beginning base injury elevated from 100 to 180
  • Life Drain results now depend as taking injury for the needs of gaining Vigor Stacks
  • *For instance, in case your Talent shoots 3 projectiles and you’ve got +60% Projectile Quantity, it can at all times shoot 4 projectiles and have an 80% likelihood of capturing a fifth one on every use
  • Relics now yield extra Soulstones when Recycled based mostly on their Tier and on what number of affixes they’ve
  • Act 2 (in all difficulties and recreation modes) now has roughly +25% Soulstones gained, +10% Relic drops and +15% Foreign money drops
  • Act 3 (in all difficulties and recreation modes) now has roughly +50% Soulstones gained, +20% Relic drops and +30% Foreign money drops
  • Lowered bonus likelihood to search out Potions when in low amount by 25%
  • Reminiscence Degree’s development curve has been modified to accommodate the modifications within the Soulstone economic system (usually it can take a bit extra Soulstones to achieve larger Ranges than it did earlier than this patch, nevertheless it ought to take about the identical play time because of the elevated Soulstone good points)
  • Infernal Bell (Ascension) can now solely attain a most Talent Degree of seven (down from 8), to accommodate for the brand new +Talent Degree gadgets.
  • Minor Mana Nodes in Oblivion Bell and Infernal Bell decreased from 75 to 50
  • Enemy Obstacles at the moment are thought-about additional Life for the needs of calculating Ailment thresholds
  • Enemies with Obstacles are now not proof against Illnesses
  • Ignite and Bleed injury now bypass Obstacles and deal injury straight to enemy Life
  • Enemy Barrier values elevated throughout the board in endgame
  • Gamers’ default Loot Pickup Vary elevated from 5 to six
  • All Summon Injury affixes on Relics and Talent Bushes elevated by 40% throughout the board

High quality of Life

World Tiers

Expertise

Blessings

Relics

Uniques

Gear

Monsters

Drops

Constellations

Fixes

Liam Johnson
Liam Johnson

Hi, I’m Liam Johnson, the founder and editor of Nextuo.
Technology has always been my passion, and for over 8 years I’ve been exploring the world of hot tech, mobiles, gadgets, and gaming.

At Nextuo, I share unbiased reviews, guides, and insights to help readers make smarter tech decisions. My goal is to make technology more accessible, clear, and useful for everyone.

When I’m not writing, you’ll probably find me testing the latest gadgets, discovering gaming innovations, or engaging with the global tech community.

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