Sspoilers for Ultimate Fantasy VII (1997), Remake and Rebirth.
Even with many extra obstacles in the best way, the desperation began nearly as quickly as the unique sport was on the cabinets and the primary individual noticed Aerith die in Ultimate Fantasy VII. A single query haunted AOL’s chat rooms, usenets, and journal mailboxes for years: Can we get it again?
Video games have such a wierd relationship with the concept of demise, so it is sensible that avid gamers in 1997–starved for tales with any actual everlasting motion past what number of neighborhoods you possibly can get into or should you actually needed to struggle to ultimately. the place the place you died – there could be a response that Aerith was useless endlessly. It is constructed proper into the narrative really, with Cloud, even with all his emotional harm, greedy the size. “Aerith will converse no extra, chuckle no extra, cry no extra, nor be indignant…” Reja struggles, as she dies in his arms, in grief for the primary time. And Sephiroth does not give a shit. Sephiroth is past human concern. He is aware of what the Cloud is and flies away together with his light amusement. The cloud is a doll. For him, feelings about somebody finally meaningless within the bigger context of time and area are not any totally different than a small little one crying as a result of he by accident stepped on a dandelion. However it’s the inner battle that might decide the longer term scope of FF7. Cloud discovers what he’s and should determine what it actually means to be human as a result of solely copying Zack Honest’s homework will get him to date.
As a standout, Ultimate Fantasy VII’s insurgent ensemble ends with delight, hearts full, accepting what have to be achieved to avoid wasting Gaia. But it surely does not take lengthy for followers and Sq. Enix to seek out methods to cheat demise, from GameShark cheats that allow gamers maintain Aerith within the occasion after she’s useless, to Sq. Enix imposing their very own guidelines for utilizing Aerith in Creation Kids and Kingdom. Hearts. In a medium the place demise is at all times an simply solvable downside—hell, in a sport collection the place resurrection is normally a Phoenix down—Aerith being useless must be a brief inconvenience at finest. She’s simply largely useless, proper?
Ultimate Fantasy VII: Rebirth’s best present, and best power, is that there is no such thing as a such break available in it. From the second the sport begins, Aerith’s days are numbered, with the inevitable second when gamers should face the potential of her martyrdom performing as a crushing weight for your complete sport. The concern of Shinra, Sephiroth, and the lifestream itself, all of which might finish our occasion’s quest, provides to the strain, forcing our occasion and each playable character to cope with hazard in their very own approach. The one one who by no means squeezes is Aerith.
Aerith, for the reason that starting of the Remake, is aware of greater than anybody the place the highway leads for her and her buddies. It is by no means straight said, however the implication is planted usually sufficient that she is aware of how she dies. It turns into clear what number of forces conspire towards them, threatening to tear your complete occasion of heroes aside. And but, in that second, standing outdoors Midgar, all Aerith can do is take a look at the chances of the inexperienced, inexperienced world that lies earlier than her and be pleased about the corporate she will get to share it with. There’s one thing to be mentioned for the way a lot of Rebirth is on the aspect, new mechanics you should use from time to time, and bizarre flights of fancy. And but, not like most open-world video games, that friction between the significance of the bigger quest and the frivolity of the non-obligatory stuff is not a lot a dissonant observe as the entire level.
As the sport closes, Aerith takes on an unconscious cloud by her reminiscences of the Midgar Slums. Shinra is flying to the Temple of the Ancients and Aerith needs you to attempt the sweet.
Sephiroth is ready for his likelihood to kill everybody. Aerith needs you to decide on jewellery. The multiverse that’s Ultimate Fantasy VII is threatening to break down. Aerith needs nothing greater than for Cloud to take a look at her and maintain her hand.

There was a Eurogamer article not too way back the place Robert Buy requested the suitable or unsuitable query: “Why is it that in a role-playing sport the place the stakes are normally ‘the top of the world’, the top of the world you must count on us to complete our in depth to-do listing first?” An inexpensive query was approached from the unsuitable angle. The query, as a rule, is why does the top of the world at all times really feel irrelevant? There is a motive why Breath of the Wild’s 0% velocity runs the place gamers rocket to struggle Calamity Ganon the second they placed on a shirt by no means really feel out of pocket: it is a sport that carries the implications of saving the world of free, in order that the participant can create what the dear builders of the dive love a lot. Nintendo is under no circumstances alone on this; that is how most open experiences are supposed to work to empower gamers.
Ultimate Fantasy VII was by no means designed in a approach the place the specter of Sephiroth, Meteor, Shinra et al must fade into the background. As quickly as Sephiroth makes the deadly name, the attractive music of the world disappears, changed by probably the most ominous items of music Nobuo Uematsu would ever compose. You actually cannot stroll out with out remembering what must be achieved, and a part of the rationale it is efficient is as a result of we have seen the sport prepared to take somebody treasured away from the participant to get there — one thing irreversible and irreplaceable. Solely after the truth that the gamers and the Sq. tried to fill the outlet of Aerith’s absence with out reconsidering the entire thing. Renaissance, alternatively, is aware of the place it’s going from the primary minute. From the beginning, it is begging gamers to take a look at what they’ve, the world they inhabit and the individuals who make their house right here; the humanity that Sephiroth retains so free and buddies so dedicated to defending all of it that they’re prepared to take a look at the silver-haired angel of demise with one wing in his smug smug face and inform him that “sure, we’ll struggle you for all of this.” And by then, gamers can have a deep and delightful basis of life experiences and can need to construct on it.
This brings us to the second. The second it nearly seems just like the Sq. would possibly spare us the ache of seeing Aerith–now a way more actually and fantastically written and executed character than her 1997 counterpart–die in Cloud’s arms once more . However no. Regardless of some deft swordplay, Aerith will get stabbed. Materials falls down stairs. Theme performs. And once more, many will cry. Because it seems, that is, to borrow one other multiverse parlance, a canonical occasion. Even given how a lot the Remake and Rebirth depart from the trail everyone knows, some issues are inevitable. Aerith dies each time within the Temple of the Ancients.


However one thing is totally different concerning the Renaissance. Via Cloud’s momentary give up to finish madness and nihilism, we have seen how a lot of this universe is inescapable. However its magic is that this: you are inspired to struggle it anyway. Humanity—being a considering, feeling, emotional being—requires it. And the true distinction between Renaissance and the overwhelming majority of experiences is that every little thing you’ve got achieved earlier than informs it.
This appears to be a working motif in Sq.’s work within the FF collection not too long ago, with XV and XVI each enjoying on the concept whereas break is inevitable, each little interplay creates an enormous tapestry of causes to avoid wasting the world anyway. Regardless of coping with demise time and time once more, Sq. has requested us to get pleasure from these folks’s lives, in all their messy glory, as a result of every little thing actually issues. When demise comes – and it comes heavy in all these video games – it has a face. Life, alternatively, has rather a lot. And the sacrifice of dealing with the top of all issues means completely nothing with out seeing these faces first. In a very significant RPG narrative, that is why the top of the world have to be allowed to attend.
For Ultimate Fantasy VII, we have spent actually many years of the true world ready for the prospect to cease Aerith from leaving, by no means acknowledging that our time together with her is brief. The nice energy of Renaissance is that it offers us extra of this. We have now on a regular basis on the earth to fall in love with the very act of being alive and respiration the best way she does, in order that when the top comes, there shall be no regrets.
When Aerith died in 1997, all Cloud might deal with was the loss—the issues we are able to by no means get again, the issues she’ll by no means do once more.
When Aerith dies in 2024, Cloud swallows his grief, holds her hand and says, “I acquired this.” And he lets her go to struggle for the world she needed.


When that warfare ends, Cloud’s perspective undergoes a change; time exhaustion, capable of see the void left by Aerith’s demise, however carrying her together with her, or not less than, a multiverse echo of her. However nonetheless. Cloud is aware of it is not her. He cannot instantly convey Aerith again to his world and shall be uniquely geared up to share what he is aware of about her to cross on to his buddies. Our heroes mourn. But it surely’s way more necessary that Rebirth reveals that they don’t seem to be doing it alone, and that everybody is healthier off for realizing it.
And so, the Renaissance teaches its lesson. One of many hardest however most necessary classes of the 12 months. We have needed to let Aerith go for thus lengthy, many people forgot why it damage within the first place. However the Renaissance permits us to recollect, and to get pleasure from it, and eventually to just accept. We let him go, fortunately, having fought, performed and sung with him in methods we by no means imagined on PS1. There’s an artwork to accepting that the top is coming. The Remake venture as a complete has been, above all, an invite to take a look at the horizon and, even realizing that there’s an finish, to get pleasure from what’s to return regardless.
Better of 2024: