There’s Just No Way Expedition 33 Should Be Up For Indie Awards

The perennial dialogue of what constitutes an indie recreation is each drained and tiring. It’s a time period that, ultimately, not means something in any respect, and as such the fights over what’s allowed to name itself one are principally futile. It’s greatest simply left alone. However then alongside come the annual awards reserved particularly for no matter an indie recreation truly is, and immediately the entire contentious matter is thrown right into a harsh gentle, together with which comes a realization: We might not be capable of say what an indie recreation is, however we are able to positive say what it isn’t. And that would come with a multi-million greenback recreation made by a whole lot of individuals.
Yesterday the wonderful Indie Recreation Awards introduced their lists of finalists. It’s a unbelievable ceremony that not solely champions the perfect in indie gaming, but in addition shines lights on minority builders, highlights the work of solo devs, and pushes for larger accessibility in video video games. It’s additionally now within the awkward scenario of getting a grand prize class that’s pitching the five-person-created Eat Me towards the behemoth of Clair Obscur: Expedition 33. So yeah, we’re having that argument once more.
In fact, the best reply to the query, “What’s an indie recreation?” could be, “Duh, it’s an impartial recreation. A recreation and not using a writer.” And for some time, that was actually what it meant. However not any extra.
Within the music {industry} within the Nineties, “indie” irreversibly went from that means an album or single not printed by a serious report label to a style of music. So-called “impartial” labels grew enormously profitable from their bands turning into mainstream, and lots of had been purchased up by the massive 5 (on the time) majors, whereas the listening viewers completely didn’t care one iota about any of it. They only preferred the music. And consequently, “indie music” went from distinction to vibe. Virtually the identical course of has occurred in video video games, albeit 20 years later.
There was a quick window, within the late 2000s, when “indie video games” had been very positively a particular factor. Digital publishing immediately made it attainable to distribute a recreation with out going via a writer, and higher growth instruments meant small groups or people had been in a position to create spectacular video games. However once I identify a superb instance of such an indie recreation, you would possibly detect the beginnings of the issue: Minecraft.
As “indie gaming” turned a phenomenon, publishers sprung up and swooped in. There was some huge cash in these hills, and there have been individuals who may assist solo and small-team builders discover the funds they wanted to get video games throughout the road, in addition to hooking them up with distribution to digital shops, advertising and marketing, and PR. The video games had been nonetheless created in the identical approach, by the identical numbers of individuals, with the identical vibes, however so typically now had a really not-independent construction round them. On the similar time, others simply uploaded their scrappy venture to Steam and hoped, and some caught on fireplace, went huge, acquired wealthy. They had been all obtained as “indie video games.” And oftentimes the genuinely impartial builders would then turn into the publishers for the following era, utilizing their latest success, contacts, and funds to attempt to present comparable alternatives for others. They’d pushed on these heavy doorways, and now wished to carry it open for others. Which is good! But it surely additionally helped the time period “indie” make much less and fewer sense.
As I mentioned in the beginning, for almost all of the time that is all semantics. For the common particular person taking part in the video games, it simply isn’t essential. (Sure, you would possibly care, however I mentioned the common particular person.) Whether or not the roguelite deckbuilder RPG you’re taking part in was made by a staff of two, or a staff of 200, issues little or no whenever you’re sitting in your sofa having a good time. However that distinction, the paradox of the time period, does immediately begin to matter very a lot in relation to handing out awards.
No, I completely agree, rewards and awards and award ceremonies are typically a bane on existence, the place the already most profitable merchandise get given prizes for having already succeeded, whereas unbelievable achievements that went unrecognized stay simply as obscure. It sucks, I hate it, destroy all of them. However in relation to indie gaming awards I’ve a special perspective, as a result of at their highest they’ll carry unknown video games alongside the yr’s breakthrough successes, the latter serving to carry eyes to the previous. Occasions just like the IGFs at GDC and the IGAs do wonders for bringing consideration to those that have up to now gone unnoticed, pushing tiny, peculiar video games into the limelight. This not solely advantages these video games, their builders, and the individuals who find yourself having fun with them, but in addition wider gaming itself, as their oddities and nuances affect others and develop folks’s scope for what video games will be. It’s all good! Except, in fact, a multi-million-dollar recreation sneaks its approach in on a technicality and pushes the much less identified video games out of the best way.
Clair Obscur: Expedition 33‘s funds shouldn’t be sure, however varied knowledgeable estimates put it between $15 and $25 million, seemingly towards the upper finish. Whereas the core staff at Sandfall is comparatively small, 30 or 40 folks, it was a recreation whose management employed actually a whole lot of contractors to work on it too. And I don’t consider that anybody who’s making use of cheap thought may contemplate this to be what is known as an “indie recreation.” Not to mention when it has a writer! An “indie writer,” sure, though god, we haven’t even gotten into what that’s alleged to imply. So whereas I can not usefully describe to you the parameters of what constitutes an indie recreation in 2025, I can completely inform when one thing isn’t it.
There was a extensively accepted time period for a recreation like this. “AA.” Double-A video games had been those who primarily fell within the center between an indie recreation because it’s understood, and a AAA big-budget recreation printed by the likes of Ubisoft, EA or Activision. Once more, there’s no sharply outlined line to be drawn within the sand, nevertheless it positive helped to have the “AA” class there to cease video games that price lower than $300 million from claiming to be indie. Expedition 33 is the platonic AA recreation. It had a multi-million greenback funds and a core staff counted in tens and never ones, however wasn’t on the dimensions of a few of its big-name rivals. And there I’m being pretty beneficiant, on condition that the variety of names on the credit completely does match that of loads of EA video games.
So then, given all of this, how on Earth does a recreation like Expedition 33 find yourself showing in indie recreation awards? Properly, to offer the fast reply, it’s by getting into itself on a technicality and hoping to get away with it. However for a extra difficult reply, I reached out to the organizers of the IGAs to search out out from them.
“As you would possibly suspect,” says Mike Towndrow, artistic director at organizers Six One Indie Showcase, “it’s been an ongoing (and generally painful, haha) dialog with the curation jury since launch.”
The world of indie publishing, as oxymoronic a time period as that may appear, is fraught for awards exhibits, and it’s due to this whole lack of strains within the sand. As an alternative, it’s only one large, complicated seaside. As an example, when is a self-described indie writer not indie itself? “There have been just a few extra literal-leaning elements that went into the choice,” says Towndrow, starting with the sudden explosive success of Expedition 33‘s writer, Kepler—the identical group had Pacific Drive win greatest music finally yr’s IGAs. Then throw in, as Towndrow continues, “publishers like Devolver (particularly being publicly traded) and Annapurna having a heftier monetary backing however nonetheless extensively thought-about indie.” Heck, he notes, if it’s in regards to the sum of money, then what about Hole Knight: Silksong? “The unique recreation turned a serious monetary success and comfortably funded the sequel.”
So what to do? “When grey-area conditions like this come up,” Towndrow continues, “we in the end reference our private definition of ‘indie’: Whereas the ‘what’s an indie recreation?’ query will be interpreted in 1000’s of how, the definition we are likely to depend on is a developer having the impartial freedom to create in an unrestricted atmosphere and totally swing for the fences in realizing their imaginative and prescient. Regardless of the profitable capital that was raised, we in the end felt CO: E33 suits that core definition.”
It’s, in equity, a definition that extra carefully aligns to an idea of “independence,” even when it’s one more totally different interpretation of the time period. However in fact it neither matches within the sense of being independently printed, nor from a small staff. It’s additionally not clear how this notion of freedom will be decided given Kepler’s involvement and the dimensions of the funds and logistics. Nevertheless, whereas acknowledging that any system is imperfect, Towndrow makes clear the Indie Recreation Awards additionally produce other measures in place to attempt to stability out these conditions.
“We have now a rule that every recreation can solely be nominated for one of many basic classes,” says the organizer, stressing that that is very true for the “huge” video games. “It helps give a wider vary of indies the visibility they deserve with out seeing Silksong, Hades, and CO: E33 dominating throughout the board.”
By “basic classes,” Towndrow means these like Chunk-Sized Recreation, Debut Recreation, Emotional Influence, Gameplay Design, Innovation, Music, Narrative, Solo Improvement and Visible Design. In fact many video games might be deserving of choice throughout a number of classes, however designing the awards this manner ensures you don’t find yourself in that awkward scenario wherein GDC’s Unbiased Recreation Pageant Awards so typically do, the place one super-popular title sweeps the board. Right here, much more video games will get recognition. Nevertheless, there are different classes wherein video games can obtain one other nomination, similar to Achievement in Accessibility, Black Voices In Gaming, Group Administration, Ladies-Led Indie Gaming, the assorted regional awards, and naturally the Recreation of the 12 months.
So sure, Silksong, Expedition 33 and Hades II do all seem, however exterior of the grand prize, simply the one different time. (And I ought to add, lots of the picks round them are beautiful.) In fact, all of it will get misplaced within the noise ought to any of them win that GOTY prize.

Is there a helpful conclusion to be drawn? If there’s, the {industry} doesn’t look near discovering it. Having usually been a first-round choose within the IGFs for a few years, taking part in as many entries as I can from the a whole lot which can be submitted every time, I’m very conscious that this debate occurs each single yr. There’s all the time at the least one recreation that’s entered that causes a mass argument, with half the commenting judges stating it simply shouldn’t be there given how far eliminated it’s from any understanding of “indie recreation,” and the opposite half saying they’re nominating it for each class as a result of they beloved it a lot. Given I’m all the time marking arguments for the primary group, I discover the latter completely infuriating. As I mentioned in a single such judging dialogue, “I could love a grizzly bear, however would nonetheless recommend it shouldn’t be entered into the Westminster Kennel Membership Canine Present.”
My private take is that the onus is on the builders to make the fitting alternative. In case your multi-million-dollar recreation with a whole lot of names on the credit can one way or the other get into a contest aimed toward small indie builders on a technicality, then, you realize, possibly sit this one out? Let the huge success and industry-wide adulation and huge numbers of gamers and mainstream award nominations be sufficient for you, and critically, don’t threat the potential for taking away awards, consideration, and presumably a complete future profession from a solo dev with a wicked-good recreation. And sure, clearly I’m speaking about Expedition 33 particularly right here, however I’d go additional and even say the identical of Staff Cherry and Supergiant, not to mention all future examples of builders working from the benefit of earlier huge success or substantial assets they’ve gained because of such success. Their groups could also be small (Staff Cherry is claimed to be properly underneath 15, with a core of simply three folks), however their video games are colossally profitable, bringing in tens of tens of millions of {dollars} (if no more), and can in fact be nominated for (and sure win) a number of mainstream awards once they’re up towards the likes of Ubisoft and Activision. I discover it exhausting to understand their getting into themselves for these ceremonies (or agreeing to be nominated) as something apart from some large hulking brute getting into an under-10s weightlifting contest on the technicality that their birthday was February 29.
With this method, as an alternative of forcing indie awards and organizations to need to justify themselves in unimaginable conditions, builders (and publishers) can as an alternative make the plainly proper alternative. In truth, they may go loads additional and demand they not be included and as an alternative dedicate their time to being a choose for these awards, serving to pull others up behind them. They might sponsor the awards if they need their recreation’s identify on the market so badly! Provided that there simply isn’t a helpful definition of “indie,” however there is a generally understood vibe for what is meant by its use in these contexts, it’s the logical approach to go. As a result of, as I mentioned in the beginning, we would not be capable of definitively say what an indie recreation is, but when we’re all trustworthy and respectable, we are able to simply say what one shouldn’t be.



