Warhammer Quest Darkwater Board Game Review

For avid gamers of a sure age, Warhammer Quest is a reputation to recall to mind. The unique 1995 launch was the premier dungeon crawler of its time, a uncommon co-op title in an period of head-to-head battle video games. As soon as completed, it turned and stays extremely collectible. However in 2016, writer Video games Workshop revived the model with the well-received Silver Tower. Darkwater is the most recent iteration, with some new modifications and loads of new toys on board to attempt to uphold its appreciable legacy.

What’s within the Field?

Warhammer Quest: Darkwater

Video games Workshop is rightly acknowledged as a number one producer of plastic miniatures and, even by its personal excessive requirements, the vary of figures included on this set is a bit particular. Six of them are heroes, the remaining are their enemies, servants of the evil plague god of the Warhammer universe, Nurgle. Nurgle’s vary has at all times been a hideous magnificence, full of unsavory particulars of gaping wounds and lilts, and there is loads of that on show right here. However what makes these stand out is a way of character, one thing usually missing in trendy, dynamically posed figures.

These pop off your desk with an air of individuality, particularly the heroes that function an ideal mixture of old-school adventurers alongside the present sensibilities of GW’s Age of Sigmar setting. Facial expressions and poses appear to inform you one thing about every of them, from mercenary Bren Tylis’ wise-cracking scowl to central villain Gelgus Pust’s gleeful grin. And it is price noting for much less skilled modelers that the push-fit field declare is usually true. A lot of the figures are pretty simple to assemble, though a pair will profit from a drop of polystyrene cement. Portray them is one other matter, nonetheless, as the extent of element is usually a bit daunting for learners.

Outdoors of miniatures, GW boxed video games usually skimp on the rest of the parts. That is not the case right here: this can be a luxurious manufacturing on each degree, and you’ll see the place the appreciable asking worth has been spent. As soon as faraway from the field, the draw playing cards and tokens have their very own fastidiously packaged sub-box, with the playing cards for every of the sport’s marketing campaign acts offered in their very own sealed envelopes. Though the playing cards might use increasingly more diversified paintings, they’re robust, shiny and clear to learn.

“It is a luxurious manufacturing on each degree.”

Most shocking of all is the ebook of maps used within the skirmish situations that make up the majority of the sport. Whereas this isn’t a brand new thought, most examples are clumsy and convoluted. That is tightly certain however nonetheless lays flat, making it an absolute pleasure to make use of. And the maps inside are stuffed with the form of detailed artwork we should always have seen on the playing cards as properly, successfully evoking the plague-corrupted environments of the sport’s atmosphere, Abbey Jade. Extra particulars on the setting and narrative are offered within the recreation’s rulebook, offering an ideal style of the adventures to come back.

Guidelines and learn how to play

Warhammer Quest: Darkwater is a co-op tabletop recreation, however you will be taking part in with 4 heroes in every recreation, so it is higher with two or 4 gamers: solo is feasible, however you will find yourself dishonest loads because the marketing campaign progresses. It has two recreation modes, a one-off skirmish or an extended marketing campaign recreation. The main target is unquestionably on the latter mode, as single fight could be unbalanced relying on which situation you find yourself taking part in, and you do not get pleasure from slowly constructing your characters and discovering your narrative of attempting to free Jade Abbey from Nurgle’s rot.

A marketing campaign consists of three acts, every of which sees you deal 14 random encounter playing cards from that act’s deck, with a boss card beneath. You then get a alternative between two attainable encounter playing cards for every journey, and this is a crucial determination. Lots of the encounters aren’t fights, however small narrative snippets or mini-games. Most of them are of the luck or danger versus reward selection, however there are some extra imaginative designs that made Silver Tower’s situations such a deal with.

On the subject of battle situations, it is essential to learn the playing cards fastidiously and contemplate how the battle would possibly play out. They provide quite a lot of maps, enemies to combat, bypasses, victory situations and particular guidelines. These make them differ wildly in problem, and a few could be almost not possible until you have discovered sure rewards to your occasion. It is a large deal as a result of the worth for failure is excessive: you lose some rewards and check out once more, with a second failure ending the marketing campaign.

Its look on the map is predicated on a algorithm from one other recreation within the collection, Warhammer Quest: The Journey Card Sport (test it out on Amazon). Every hero has three motion playing cards: transfer, assault, and help. Utilizing one requires you to spend power, which is most frequently obtained by depleting one among mentioned playing cards, both for the motion you are taking or for one of many others. Basically this comes all the way down to heroes taking three actions every flip, which could be any mixture of obtainable choices, though a few of the rewards you will get later within the marketing campaign complicate the image a bit.

Fight entails rolling cube, nearly at all times a pair, in hopes of hitting a goal quantity relying on what you are combating. Many enemies have a protection worth that cancels an equal variety of hits, which means you will must hit on each cube to harm them. Between the chances concerned and the pliability of the motion system, this gives a satisfying steadiness of decision-making and randomness. This is not a deep recreation by any means, however you will usually end up worrying about how greatest to house out your actions, whereas the flip restrict on the finish of every battle can result in some thrilling, high-stakes turns in the direction of the top.

Between every hero’s flip, monsters should be activated. How they behave is dependent upon the roll of the cube, and most enemies swap between a quiet black demise and a extra menacing crimson demise with every passing battle spherical. Largely they will transfer in the direction of a goal at variable velocity and attempt to assault, though all monsters even have a particular impact: the hideous little pox wretches make new companions, whereas the robust demonic mushrooms blast all close by heroes with an area-of-effect assault. This roll can have a big impact on the problem of a situation, as monsters generally do nothing and generally unleash a terrifying assault, a quirk the principles put all the way down to their chaotic nature.

A flaw on this system and map design is that the majority tables have a number of choke factors brought on by impassable hexes, and most situations require gamers to get someplace and do one thing to win. The result’s that each gamers and monsters are backed into tight corners, and situations can sink into repetitive flashbacks till you clear the enemies or time runs out. Some character talents and gadgets can bypass this – dwarf ranger Drolf Ironhead can transfer by way of the odd impassable hex – however whereas this offers some situations the texture of an area puzzle, in others one or two characters taking a shortcut would not make a lot of a distinction to reaching the objective. This difficulty additionally causes a sense of repetition, regardless of the pretty diversified situation design.

Successful and finishing side-goals leads to reward playing cards being distributed to the adventurers. Just like the situations themselves, these differ in energy, with higher gadgets changing into accessible later within the marketing campaign, however probably the most spectacular gadgets are sometimes one-shots, whereas extra minor power-ups could be reused. All of them add extra tactical choices to battles, which is totally a very good factor. Weighing whether or not or to not throw your one-time magic widget into the combination in an try to avoid wasting a situation that is going south is at all times an edge determination and provides extra to the pitfalls that normally outcome.

Even the on-board battle situations solely final round half-hour, so if you combine within the a lot shorter mini-game encounters, taking part in by way of an act would not take lengthy. “Saving” recreation state between periods is a little bit of a ache, however completely doable. All journey playing cards have their very own textual content preamble to set the scene and, as you progress by way of the marketing campaign, there are secrets and techniques to uncover and several other new playable characters to unlock. The unfolding narrative will not win any literary awards, however it’s efficient at giving your recreation a robust storybook spine. Nurgle is a very enjoyable opponent to face, his minions however are fatherly and feculent, so releasing the as soon as pristine Jade Abbey from their clutches seems like a worthy objective.

The place to purchase

Liam Johnson
Liam Johnson

Hi, I’m Liam Johnson, the founder and editor of Nextuo.
Technology has always been my passion, and for over 8 years I’ve been exploring the world of hot tech, mobiles, gadgets, and gaming.

At Nextuo, I share unbiased reviews, guides, and insights to help readers make smarter tech decisions. My goal is to make technology more accessible, clear, and useful for everyone.

When I’m not writing, you’ll probably find me testing the latest gadgets, discovering gaming innovations, or engaging with the global tech community.

Articles: 1561